TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: INTZ e-Sports vs Ei Nerd Esports (BO1) - Circuito Desafiante Regular Season
kalshi
polymarket

LoL: INTZ e-Sports vs Ei Nerd Esports (BO1) - Circuito Desafiante Regular Season

Volume:
$106,542

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 21, 2026

Closed: Apr 20, 10:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$69,607
N/A
N/A
N/A
Settled
Yes
kalshi

INTZ e-Sports

100%
Yes 100¢No 0¢
—
N/A
$24,323
N/A
N/A
$14,914
Settled
Yes
kalshi

Ei Nerd Esports

0%
Yes 0¢No 100¢
—
N/A
$12,574
N/A
N/A
$9,043
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$39
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This event group covers a League of Legends best-of-one match between INTZ e-Sports and Ei Nerd Esports in the Circuito Desafiante Regular Season, with markets tracking the match winner and specific in-game events during Game 1 (dragon/baron slays, inhibitor destruction, multi-kill achievements, and total kill parity).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All Polymarket markets and the primary match outcome market share identical resolution logic: they resolve based on official gol.gg data with a 2-hour publication window, treat forfeits/walkovers/cancellations as 50-50, and apply consistent game-state conditions (e.g., surrender, remake). Kalshi provides no detailed rules, so resolution defaults to Polymarket's established framework.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Match outcome (INTZ e-Sports vs Ei Nerd Esports) resolves to the winning team if the match is completed; resolves 50-50 if canceled, delayed beyond 7 days, or ends in forfeit/disqualification/walkover before play begins.
  • Game 1 in-play markets (Dragons, Baron, Inhibitors, Quadra/Penta Kills, Odd/Even Kills) resolve based on in-game events that occur prior to match completion or surrender.
  • If Game 1 is never played (series clinched, forfeit before Game 1), all Game 1 markets resolve 50-50.
  • If Game 1 begins but ends via surrender, in-play markets resolve based on whether the specified condition was met before stoppage; if not met, they resolve NO.
  • If Game 1 is remade, resolution is based on the remade game only.
  • Elemental dragons and Baron kills do not count if they occur after the match ends or if the game is surrendered before the condition is satisfied.
  • Total kills for Odd/Even market includes only champion-to-champion kills; executions do not count. If zero kills are recorded, the market resolves 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game 1: If the series result is determined before Game 1 is played (e.g., one team wins the required number of games in a BO3 or higher), Game 1 is not played and all Game 1-specific markets resolve 50-50.
  • Surrender Mid-Game: If Game 1 begins but ends via surrender before a condition is met (e.g., no Baron slain by both teams before surrender), the market resolves NO. If the condition was already satisfied before surrender, it resolves YES.
  • Game Remake: If Game 1 is remade due to technical issues or other reasons, all resolution is based on the remade game only; the original game is disregarded.
  • gol.gg Publication Delay: If gol.gg does not publish final results within 2 hours of event conclusion, credible reporting (including video evidence) may be used as a fallback resolution source.
  • Team Name Discrepancies: Minor spelling variations, sponsor tags, regional identifiers, or formatting differences in team names are treated as referring to the same team, provided the intended team can be clearly identified within the competition.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion, or immediately upon credible reporting if gol.gg is delayed. For in-play markets, resolution is determined by the state of Game 1 at the time of match completion or surrender.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.