TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: INTZ e-Sports vs 7REX (BO1) - Circuito Desafiante Regular Season
kalshi
polymarket

LoL: INTZ e-Sports vs 7REX (BO1) - Circuito Desafiante Regular Season

Volume:
$141,247

7REX

 - Kalshi

7REX - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 22, 2026

Closed: Apr 22, 12:00 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

7REX

View
100%
Yes 100¢No 0¢
—
N/A
$17,427
N/A
N/A
$11,746
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$101,675
N/A
N/A
N/A
Settled
Yes
kalshi

INTZ e-Sports

0%
Yes 0¢No 100¢
—
N/A
$22,131
N/A
N/A
$20,483
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$14
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 9

Description

This market refers to the LoL match between INTZ e-Sports and 7REX in the Circuito Desafiante Regular Season, initially scheduled for April 21 at 8:00PM ET. This market will resolve to "INTZ e-Sports" if INTZ e-Sports win the match against 7REX. This market will resolve to "7REX" if 7REX win the match against INTZ e-Sports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Kalshi market resolves YES for ANY outcome (both teams winning), creating a logical contradiction that makes the market fundamentally unresolvable. Polymarket markets are outcome-specific and resolvable. The Kalshi market structure violates basic binary logic.Hero tip: Avoid the Kalshi market entirely — it will resolve YES regardless of match outcome, making it a guaranteed win with no actual predictive value. Focus on Polymarket's specific, outcome-dependent markets (match winner, inhibitors, baron, dragons, kills parity, quadra/penta kills) which have genuine resolution conditions.

Critical divergence points:

  • Kalshi: The match winner market contains a logical flaw: 'If INTZ e-Sports wins... then the market resolves to Yes' AND 'If 7REX wins... then the market resolves to Yes.' Since one team must win, the market resolves YES in all non-cancelled scenarios. This is a data integrity failure — the market cannot distinguish between outcomes.
  • Polymarket: Five outcome-specific markets with clear binary or categorical resolution: (1) Match Winner (INTZ vs 7REX), (2) Both Teams Destroy Inhibitors (Yes/No), (3) Both Teams Slay Baron (Yes/No), (4) Total Kills Odd/Even, (5) Both Teams Slay Dragon (Yes/No), (6) Any Quadra Kill (Yes/No), (7) Any Penta Kill (Yes/No). All use gol.gg as primary source with 2-hour fallback to credible reporting. All include 50-50 resolution for cancellation, delay >7 days, forfeit, or no-play scenarios.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.