TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: HMBLE vs TITANS (BO1) - LIT Regular Season
kalshi
polymarket

LoL: HMBLE vs TITANS (BO1) - LIT Regular Season

Volume:
$100,891

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 17, 2026

Closed: Apr 16, 6:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$81,137
N/A
N/A
N/A
Settled
Yes
kalshi

HMBLE

100%
Yes 100¢No 0¢
—
N/A
$7,257
N/A
N/A
$6,589
Settled
Yes
kalshi

TITANS

0%
Yes 0¢No 100¢
—
N/A
$12,010
N/A
N/A
$9,754
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$115
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$86
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$86
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$80
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$62
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$60
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This market refers to the LoL match between HMBLE and TITANS in the LIT Regular Season, initially scheduled for April 16 at 12:00PM ET. This market will resolve to "HMBLE" if HMBLE win the match against TITANS. This market will resolve to "TITANS" if TITANS win the match against HMBLE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical resolution logic: markets resolve based on official match results from gol.gg, with consistent fallback to 50-50 for cancellations, delays beyond 7 days, forfeits, walkovers, or incomplete games without clear outcomes.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • The match winner (HMBLE vs TITANS) resolves based on the official match result at gol.gg.
  • Game 1 objective markets (inhibitors, dragons, baron, kills, quadra/penta kills) resolve based on in-game statistics recorded at gol.gg for Game 1 only.
  • All markets resolve to 50-50 if the match is canceled, not played, or delayed beyond 7 days without a winner.
  • All markets resolve to 50-50 if the match ends via forfeit, disqualification, or walkover before play begins.
  • Game 1 objective markets resolve to 50-50 if Game 1 is never played due to series already being decided.
  • If Game 1 begins but does not complete via surrender, objective markets resolve based on whether the condition was met prior to stoppage.
  • If Game 1 is remade, all Game 1 markets resolve based on the remade game only.
Timing: Resolution occurs upon official publication of match and game results at gol.gg within 2 hours of event conclusion, or via consensus of credible reporting if gol.gg is delayed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.