TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Hanwha Life Esports vs T1 (BO5) - LCK Road to MSI
kalshi
limitless
polymarket
predict

LoL: Hanwha Life Esports vs T1 (BO5) - LCK Road to MSI

Volume:
$8,254,154

Match Winner

all

4 markets

Polymarket

Limitless

Kalshi

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 12, 2026

Closed: Jun 12, 10:15 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,872,046
N/A
N/A
N/A
Settled
Yes
limitless

Hanwha Life Esports

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,893
N/A
N/A
N/A
Settled
No
kalshi

T1

0%
Yes 0¢No 100¢
100¢
N/A
$705,908
N/A
N/A
$571,974
Settled
No
predict

Match Winner

N/A
N/A
—
$37,438
$112,372
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,274,455
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,255,090
N/A
N/A
N/A
Settled
Yes
limitless

T1

0%
Yes 0¢No 100¢
99¢
N/A
$1,010
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,231,046
N/A
N/A
N/A
Settled
Yes
kalshi

Hanwha Life Esports

100%
Yes 100¢No 0¢
100¢
N/A
$271,018
N/A
N/A
$177,633
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$181,953
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: HLE (-1.5) vs T1 (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$33,164
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.8¢
N/A
$1,243
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
0.8¢
N/A
$1,051
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
0.9¢
N/A
$341
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$86
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$84
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 4?

100%
Yes 100¢No 0¢
0.9¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 4?

100%
Yes 100¢No 0¢
5¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 4?

100%
Yes 100¢No 0¢
0.9¢
N/A
$55
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$54
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$52
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$52
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.9¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 89

Intro

This market tracks the total kill count in Game 5 of the League of Legends Round 3 match between Hanwha Life Esports and T1 during the LCK Road to MSI tournament. Across Kalshi, Limitless, Polymarket, and Predict, the aggregated consensus shows 100.0% probability for the Over/Under 30.5 kills outcome. Resolution will be determined by official gol.gg esports database data, with fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of match conclusion. Watch for the match scheduled on June 12, 2026 at 4:00 AM ET to see whether the teams' combined kill total exceeds or falls short of the 30.5 threshold.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All four platforms (Polymarket, Predict, Kalshi, Limitless) apply identical resolution logic: official gol.gg source with 2-hour publication window, 50-50 fallback for cancellations/forfeits before start/ties/7-day delays, and game-specific 50-50 for incomplete or unplayed games.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner: Resolves to the team that wins the best-of-5 series (first to 3 games). If match is canceled, ends in tie, or delayed beyond 7 days without a winner, resolves 50-50. If match begins but is incomplete and one team wins via opponent forfeiture/disqualification/walkover, resolves to the winning team. If match ends via pre-match forfeit/disqualification/walkover, resolves 50-50.
  • Individual Game Winners (Games 1-5): Resolves to the team that wins the specified game if that game is completed. If the game is not played (series already decided or forfeit before game start), resolves 50-50. If the game begins but is incomplete, resolves 50-50.
  • Kill Totals (Over/Under thresholds per game): Resolves Over if total kills >= threshold+1, Under otherwise. If the game is not played or incomplete, resolves 50-50. If remade, resolution is based on the remade game only.
  • Objective Markets (Baron, Dragon, Inhibitor, both teams): Resolves Yes if both teams achieve the objective at least once during the game; No if either or both teams do not. If the game is not played, incomplete, or the series ends before that game is needed, resolves 50-50. If the game begins but ends via surrender before the condition is met, resolves No.
  • Multi-Kill Markets (Quadra/Penta per game): Resolves Yes if any player achieves the specified multi-kill; No if no player does. Penta Kill counts as Quadra Kill. If the game is not played or incomplete, resolves 50-50. If remade, resolution is based on the remade game only.
  • First Blood (per game): Resolves to the team that secures first blood if it occurs. If the game is not played or incomplete and first blood did not occur, resolves 50-50. If remade, resolution is based on first blood prior to remake; if no first blood prior to remake, based on remade game.
  • Odd/Even Total Kills (per game): Resolves Odd if total kills is odd, Even if even. If no kills are recorded, the game is not played, or is incomplete, resolves 50-50.
  • Series Length (Games Total O/U 3.5 and O/U 4.5): Resolves Over if 4+ or 5+ games are played respectively; Under otherwise. Games won by forfeit/disqualification/walkover count if the match is completed. If match is canceled, ends in tie, or delayed beyond 7 days without a winner, resolves 50-50. If match begins but is incomplete and one team wins via opponent forfeiture, resolves 50-50.
  • Handicap Markets (HLE -1.5 / -2.5 vs T1): Resolves to HLE if HLE wins 2+ or 3+ more games than T1 respectively; otherwise resolves to T1. Games won by forfeit/disqualification count. If match is canceled, ends in tie, or delayed beyond 7 days without a winner, resolves 50-50. If match begins but is incomplete and one team wins via opponent forfeiture, resolves 50-50.

Edge cases & clarifications:

  • Pre-match forfeit or disqualification: If a team forfeits, is disqualified, or walks away before the match begins, the match resolves to 50-50 (not to the winning team). This applies to match winner and all game-level markets.
  • Mid-series forfeit or disqualification: If a team forfeits or is disqualified during the series (after at least one game has been played), the team that wins via opponent forfeiture is declared the series winner. Games won by forfeit/disqualification count toward series totals and handicap calculations.
  • Game not played due to series conclusion: If the series is decided before a game is played (e.g., one team clinches 3-0 before Game 4), all markets for that unplayed game resolve to 50-50.
  • Game incomplete (surrender or technical issue): If a game begins but does not complete (surrender, technical failure, etc.), game winner and all game-specific markets (kills, objectives, multi-kills, first blood, odd/even) resolve to 50-50, unless the market explicitly states otherwise (e.g., objective markets resolve No if the condition was not met prior to stoppage).
  • Remake: If a game is remade, resolution is based on the remade game only. For first blood, if first blood occurred prior to the remake, resolution is based on that; otherwise, based on the remade game.
Timing: Resolution occurs within 2 hours after the match concludes (all games played or series decided). If gol.gg does not publish within 2 hours, credible video evidence and consensus reporting are used. Markets for unplayed games resolve 50-50 immediately when the series is decided or the game is confirmed not to be played.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Round 3 match between Hanwha Life Esports and T1 in the LCK Road to MSI, initially scheduled for June 12 at 4:00AM ET. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against T1. This market will resolve to "T1" if T1 win the match against Hanwha Life Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the outcome of the full LCK 2026 match between T1 and Hanwha Life Esports scheduled for June 12, 2026 at 4:00 AM EDT. The market resolves to Yes for whichever team wins the match according to official LCK rules.

Predict

This market refers to the LoL Round 3 match between Hanwha Life Esports and T1 in the LCK Road to MSI, initially scheduled for June 12 at 4:00AM ET. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against T1. This market will resolve to "T1" if T1 win the match against Hanwha Life Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Hanwha Life Esports and T1 in the LCK 2026, scheduled for Jun 12, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 12, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

The dashboard aggregates real-time odds and trading activity for this best-of-five League of Legends matchup across Polymarket and Kalshi. It displays the consensus implied probability that each team wins the series, current market depth, and 24-hour volume trends. You can compare how each platform's traders are pricing the outcome, track price movements as match conditions evolve, and monitor total liquidity across both venues. This multi-platform view helps you spot arbitrage opportunities and understand where the broader prediction market consensus lies on Hanwha Life Esports versus T1 in the LCK Road to MSI qualifier.

Prediction markets like Polymarket and Kalshi are decentralized, peer-to-peer venues where traders buy and sell outcome shares directly. Unlike traditional sportsbooks, they have no house margin, lower fees, and prices reflect pure supply and demand. Sportsbooks set odds to balance liability and profit; prediction markets aggregate distributed beliefs. For this LCK matchup, prediction market odds often react faster to roster news, scrim results, and meta shifts because retail and professional traders compete in real time. Comparing the two can reveal whether public perception (sportsbooks) or informed traders (prediction markets) see different value in Hanwha Life Esports or T1.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures. Polymarket may have deeper volume in esports markets, drawing more informed LCK followers, while Kalshi might see different regional or casual participation. Timing lags between platforms mean one can move ahead of the other on breaking news—such as a player injury or draft meta shift. Arbitrageurs profit by trading the spread, but friction costs and withdrawal delays prevent instant convergence. These price differences persist because each platform operates independently; there is no unified order book. Monitoring both venues helps you identify mispricings and understand which platform's traders are more confident in Hanwha Life Esports or T1.

Key catalysts include roster changes or injury announcements affecting either team's starting lineup, meta shifts from patch updates that favor one team's champion pool, scrim results or leaked gameplay footage, coaching staff changes, and recent LCK regular-season performance trends. Head-to-head records and playoff history between Hanwha Life Esports and T1 also influence trader sentiment. Pre-match interviews, player form commentary, and analyst predictions from major esports media outlets can shift market prices. During the series itself, game outcomes, draft surprises, and momentum swings will drive real-time trading. Any roster or eligibility issues announced before the BO5 starts will create sharp repricing across both Polymarket and Kalshi.