TOTAL VOLUME:

$54.3b

24H VOL:

$158,613,015

OPEN INTEREST:

$1,206,641,323

499,459

Markets across

13,676

events

MATCHED EVENTS:

1,789

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: Hanwha Life Esports Challengers vs Gen.G Global Academy (BO3) - LCK Challengers League Rounds 1-2

Volume:
$218,382
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Hanwha Life Esports Challengers and Gen.G Global Academy in the LCK Challengers League Rounds 1-2, initially scheduled for April 16 at 1:00AM ET. This market will resolve to "Hanwha Life Esports Challengers" if Hanwha Life Esports Challengers win the match against Gen.G Global Academy. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against Hanwha Life Esports Challengers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on the outcome of the LCK Challengers League BO3 match between Hanwha Life Esports Challengers and Gen.G Global Academy, with identical winner determination logic and shared resolution source (gol.gg).

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, credible reporting and video evidence may be used as consensus backup.

Core resolution logic:

  • Series winner resolves to the team that wins the best-of-3 match (first to 2 games).
  • Individual game winners resolve based on which team wins that specific game.
  • In-game objective markets (Baron, Dragon, Inhibitor, Penta/Quadra Kills, Odd/Even Kills) resolve based on whether the specified condition occurs during the named game.
  • Games Total O/U 2.5 resolves Over if 3+ games are played, Under if fewer than 3 games are played.
  • Game Handicap HLE (-1.5) resolves to HLE if they win 2+ more games than Gen.G; otherwise resolves to Gen.G.
  • If a game is not played due to series clinch, forfeit, disqualification, or walkover, game-specific markets resolve 50-50; series-level markets count forfeited/walkover wins toward the final tally.
  • If the match is canceled entirely or delayed beyond 7 days without play beginning, all markets resolve 50-50.
  • If a game begins but is not completed, game-specific objective markets resolve based on what occurred prior to stoppage; if the condition was not met, they resolve No.
  • Executions (kills by non-champion sources) do not count toward kill totals.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3-specific markets (objectives, kills, penta/quadra kills) resolve 50-50. Series-level markets (winner, O/U 2.5, handicap) resolve based on the 2-0 result.
  • Game Forfeiture or Walkover: If a team forfeits or walks over before a game begins, that game counts as a loss for resolution purposes. If the series is decided by forfeiture (e.g., 2-0 via walkover), the series market resolves to the winning team; game-specific markets for unplayed games resolve 50-50.
  • Game Remake: If a game is remade, all resolution is based on the remade game only; the original game is disregarded.
  • Incomplete Game with Surrender: If a game ends via surrender before completion, objective markets resolve based on whether the condition was met prior to surrender. If not met, they resolve No. Kill parity (Odd/Even) resolves based on kills recorded before stoppage.
  • Penta Kill Includes Quadra: A Penta Kill (5 champions) counts as satisfying the Quadra Kill condition (4 champions) for markets asking about Quadra Kills.

Timing:

Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if delayed beyond 2 hours, credible reporting and video evidence consensus is used. Series-level markets resolve when the series winner is determined (first team to 2 wins). Individual game markets resolve upon completion of that game.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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