TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 6, 5:04 PM EST
Polymarket
This group of markets covers a League of Legends match between GMBLERS ESPORTS and Zena Esports in the LIT Regular Season. Markets include the match winner and various in-game statistics for Game 1 such as Baron Nashor slays, dragon kills, inhibitor destruction, and player achievements.
This market refers to the LoL match between GMBLERS ESPORTS and Zena Esports in the LIT Regular Season, initially scheduled for August 6 at 2:00PM ET. This market will resolve to "GMBLERS ESPORTS" if GMBLERS ESPORTS win the match against Zena Esports. This market will resolve to "Zena Esports" if Zena Esports win the match against GMBLERS ESPORTS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between GMBLERS ESPORTS and Zena Esports in the LIT Regular Season, initially scheduled for August 6 at 2:00PM ET. This market will resolve to "GMBLERS ESPORTS" if GMBLERS ESPORTS win the match against Zena Esports. This market will resolve to "Zena Esports" if Zena Esports win the match against GMBLERS ESPORTS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket and Predict, pricing mechanisms and user bases vary, creating divergent odds for this market. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, differing trading volumes — $8,853 across all venues versus $8,853 in the last day — can amplify price swings. Each platform’s unique pool of participants may weigh recent performance indicators or meta shifts differently, leading to distinct probability estimates until the match outcome is confirmed.