LoL: GLORE vs Orbit Anonymo (BO3) - Rift Legends Regular Season
Volume:
$31,790
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-three League of Legends match between GLORE and Orbit Anonymo in the Rift Legends Regular Season, scheduled for April 7, 2026 at 1:30 PM EDT. Markets span series outcomes, individual game winners, and in-game objective/kill statistics across all three potential games.
Unified Resolution Criteria (Consistent across platforms)
All 47 markets across Kalshi and Polymarket share identical cancellation thresholds (7-day delay), primary source (gol.gg), fallback logic (credible reporting + video), and edge-case handling (forfeits count, clinched series games resolve 50-50, incomplete games with surrender resolve on pre-stoppage state).
Primary resolution logic:
Official gol.gg/esports/home; if unavailable within 2 hours post-conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Series outcome (match winner) resolves based on first team to win 2 games; forfeits, disqualifications, and walkovers count as completed matches if series is determined.
Individual game winners resolve if the game is completed; incomplete games resolve 50-50 unless one team wins via opponent forfeiture/disqualification/walkover (then 50-50 for that game market).
In-game objectives (Baron, Dragon, Inhibitor, kills, multikills) resolve based on state at game conclusion; if game ends via surrender, resolution is based on events prior to stoppage.
Games not played because series is already clinched (e.g., 2-0 clinch before Game 3) resolve to 50-50 for all game-specific markets.
Match cancellation, tie, or delay beyond 7 days without winner determined results in 50-50 for all markets.
Incomplete series (match begins but not completed, one team wins via match forfeiture/disqualification/walkover) resolves to 50-50 for series-level markets; game-level markets follow game-specific rules.
Edge cases & Clarifications:
Series Clinch Before Game 3: If GLORE or Orbit Anonymo wins 2-0, Game 3 is not played. All Game 3-specific markets (Game 3 Winner, Game 3 Baron, Game 3 Inhibitor, Game 3 Kills Odd/Even, Game 3 Quadra/Penta Kill) resolve to 50-50.
Game Incomplete via Surrender: If a game ends via surrender before completion, in-game objective markets resolve based on whether the condition was met prior to stoppage. If condition not met, market resolves No (or 50-50 if applicable). Game winner markets resolve 50-50 if game is not completed.
Forfeit/Disqualification/Walkover: If a team forfeits, is disqualified, or walks over before the match begins, the series resolves 50-50. If match begins and one team wins via opponent forfeiture/disqualification/walkover mid-series, series-level markets resolve 50-50; game-level markets for completed games resolve normally, incomplete games resolve 50-50.
7-Day Delay Threshold: If match is delayed beyond 7 days from April 7, 2026 without a winner determined, all markets resolve to 50-50.
gol.gg Publication Delay: If gol.gg does not publish final results within 2 hours after event conclusion, credible reporting (including video evidence) may be used as fallback source.
Timing:
Resolution occurs upon match completion (series winner determined) or 2 hours after event conclusion if gol.gg publishes results; if gol.gg delays, fallback source (credible reporting) is used. 7-day delay from April 7, 2026 triggers 50-50 for all markets if no winner determined.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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