This event group covers the League of Legends Best-of-5 match between Gen.G and BNK FEARX in the LCK Cup Playoffs scheduled for February 21, 2026 at 3:00 AM ET. Markets span match winner, individual game winners, first blood by game, kill totals across all five potential games, and series length handicaps.
Unified Resolution Criteria (Consistent across platforms)
Both platforms consistently require official gol.gg data, apply 50-50 resolution for incomplete or unplayed games, and recognize remakes as standalone events. No material divergence in logic or thresholds.
Primary resolution logic:
gol.gg/esports/home (official LCK statistics); secondary source is consensus of credible reporting with video evidence if gol.gg unavailable within 2 hours of event conclusion
Core resolution logic:
Series winner (Gen.G vs BNK FEARX) resolves to the team winning 3 games in the best-of-5
Individual game winners resolve only if that game is completed; incomplete games resolve 50-50
First blood markets resolve to the team securing first blood if the game is completed; if game incomplete before first blood occurs, market resolves 50-50; if game completed without first blood, market resolves 50-50
Kill total markets (over/under thresholds) resolve based on total kills in the completed game; incomplete games resolve 50-50
Series length markets (O/U 3.5, O/U 4.5) count games played including forfeits/walkovers, provided the match is completed; incomplete matches resolve 50-50
Game handicap markets (Gen.G -1.5, -2.5) count game differential; incomplete matches resolve 50-50
If match is canceled entirely, delayed beyond 7 days without play, or ends in forfeit/walkover before play begins, all markets resolve 50-50
If match begins but is not completed, game-specific markets resolve based on what occurred; series-level markets resolve 50-50 unless one team has already clinched
Remade games use only the remade game's data for resolution; pre-remake data is discarded
Edge cases & Clarifications:
Incomplete Game: If a game begins but does not finish (technical issue, pause not resumed), game-specific markets (kills, first blood, game winner) resolve 50-50. Series-level markets resolve 50-50 unless the series is already decided.
Forfeit or Walkover: If a team forfeits or walks over before the match begins, all markets resolve 50-50. If a forfeit occurs mid-series after at least one game is completed, the series winner resolves to the team that wins by forfeit; game-specific markets for the forfeited game resolve 50-50.
Remade Game: If a game is remade (e.g., due to technical failure), first blood resolution uses pre-remake data if first blood occurred before the remake; otherwise, it uses remade game data. Kill totals and game winner use remade game data only.
Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled February 21 date without a winner determined, all markets resolve 50-50.
No First Blood in Completed Game: If a game is completed but no first blood occurs (extremely rare), first blood markets for that game resolve 50-50.
Timing:
Resolution occurs upon completion of the match (when one team wins 3 games) or upon determination that the match will not be completed. Game-specific markets resolve as soon as the individual game concludes. If gol.gg data is not published within 2 hours of event conclusion, resolution may use credible reporting with video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.