TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: G2 Esports vs Top Esports (BO5) - Mid-Season Invitational Playoffs
kalshi
limitless
polymarket
predict

Who will win G2 Esports vs Top Esports?

Volume:
$12,536,344

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 3, 2026

Closed: Jul 3, 7:40 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$4,467,468
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

N/A
N/A
—
$25,657
$134,709
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,757,557
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

N/A
N/A
—
$4,521
$42,417
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,404,521
N/A
N/A
N/A
Settled
Yes
predict

Game 3 Winner

N/A
N/A
—
$15,940
$38,583
N/A
N/A
N/A
Settled
No
kalshi

G2 Esports

100%
Yes 100¢No 0¢
100¢
N/A
$957,528
N/A
N/A
$547,291
Settled
Yes
limitless

G2 Esports

100%
Yes 100¢No 0¢
0¢
N/A
$770
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$42,110
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

N/A
N/A
—
$6,491
$18,483
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$29,025
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

N/A
N/A
—
$15,205
$803
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$3,267
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,522
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$708
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 4?

100%
Yes 100¢No 0¢
0.7¢
N/A
$676
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.2¢
N/A
$598
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$298
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$298
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 4?

100%
Yes 100¢No 0¢
0.1¢
N/A
$103
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
19¢
N/A
$79
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.5¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 78

Intro

This market tracks whether both G2 Esports and Top Esports will slay a dragon during Game 5 of their Best-of-5 matchup in the Mid-Season Invitational 2026 Playoffs Upper Bracket Quarterfinal. The aggregated consensus across Kalshi, Limitless, Polymarket, and Predict stands at 100.0%, with resolution determined by official League of Legends match data from gol.gg. Watch for the match scheduled on July 4, 2026 at 4:00 AM EDT, as the outcome will depend entirely on whether both teams secure dragon kills if the series extends to a decisive fifth game.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Forfeit/disqualification/walkover treatment differs between platforms. Kalshi treats any declared winner as YES; Limitless names the winner; Polymarket and Predict resolve to 50-50 if no play occurs. Kalshi also lacks explicit guidance on incomplete series scenarios.Hero tip: Monitor for forfeit/disqualification announcements before match start. If G2 or TES withdraws before play begins, Kalshi may resolve ambiguously (YES without clarity on which team), Limitless will name the winner, and Polymarket/Predict will resolve 50-50. For game-level markets, all platforms align on 50-50 if a game is never played due to series clinch.

Critical divergence points:

  • Kalshi: Match resolves to YES if Top Esports or G2 Esports wins the MSI 2026 match. Forfeit, disqualification, or walkover by either team results in YES, but Kalshi does not specify which team is declared the winner in such scenarios, creating ambiguity.
  • Limitless: Match resolves to the team declared winner regardless of forfeit, disqualification, or walkover. Explicit: 'If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner.'
  • Polymarket: Match resolves to 50-50 if match is canceled, ends in tie, or delayed beyond 7 days without winner. If match begins and one team wins via opponent forfeiture/disqualification/walkover, resolves to the winner. If match ends in forfeit/disqualification/walkover before play begins, resolves to 50-50.
  • Predict: Match resolves to 50-50 if match is canceled, ends in tie, or delayed beyond 7 days without winner. If match begins and one team wins via opponent forfeiture/disqualification/walkover, resolves to the winner. If match ends in forfeit/disqualification/walkover before play begins, resolves to 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket quarterfinal 4 match between G2 Esports and Top Esports in the Mid-Season Invitational Playoffs, initially scheduled for July 4 at 4:00AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is determined by the final result of the Top Esports vs. G2 Esports League of Legends match scheduled for July 4, 2026 at 4:00 AM EDT as part of the Mid-Season Invitational 2026. The market resolves to Yes for whichever team wins the match.

Predict

This market refers to the LoL Upper bracket quarterfinal 4 match between G2 Esports and Top Esports in the Mid-Season Invitational Playoffs, initially scheduled for July 4 at 4:00AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between G2 Esports and Top Esports in the Mid-Season Invitational 2026, scheduled for Jul 4, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 4, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and traditional sportsbooks price events differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, often adjusting lines based on bet flow rather than pure probability. Prediction markets, by contrast, rely on trader consensus—participants directly stake capital on outcomes they believe are mispriced, creating a crowdsourced probability estimate. This market aggregates trader beliefs across multiple platforms, which may diverge from sportsbook lines. For esports events like this one, prediction markets can reflect real-time information and community expertise that sportsbooks may lag on, making them a useful complement to traditional betting odds.

Polymarket and Kalshi serve different trader populations with varying risk tolerances, liquidity depths, and access patterns. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform's fee structure, user interface, and regulatory environment also shape how quickly new information is priced in. On Polymarket, larger liquidity pools can absorb big trades with less slippage, while Kalshi may show sharper moves from smaller order flow. Additionally, traders may hold stronger convictions on one platform versus another, or arbitrage opportunities between venues may not close instantly due to withdrawal delays and platform friction. Monitoring both prices helps you identify which venue is leading price discovery on this matchup.

Several catalysts can shift odds before the match begins. Roster changes or player substitutions announced by either G2 or Top Esports would immediately reprrice expectations. Recent tournament performance, scrim results, or public statements from coaches and players often influence trader positioning. Meta shifts in League of Legends—balance patches or champion buffs—can favor one team's playstyle over another. Injury reports or visa delays affecting international travel are critical wildcards for cross-regional events. Media narratives and expert predictions also move retail and sophisticated traders alike. Finally, head-to-head history and playoff momentum from earlier rounds in the tournament feed into real-time probability updates as the match approaches.