TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: G2 Esports vs Team Vitality (BO3) - LEC Regular Season

Volume:
$2,724,958
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between G2 Esports and Team Vitality in the LEC Regular Season, initially scheduled for April 11 at 10:15AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Vitality. This market will resolve to "Team Vitality" if Team Vitality win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets in this group based on official information from gol.gg/esports/home, with identical logic for match outcomes, game winners, series totals, objectives, and kill statistics, differing only in minor wording that does not affect resolution outcomes.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if results are not published within 2 hours after event conclusion, a consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Match winner (Polymarket Q1) resolves to the team that wins the best-of-3 series; if canceled, delayed beyond 7 days without completion, or ends in forfeit/disqualification/walkover before play begins, resolves 50-50.
  • Individual game winners (Polymarket Q4, Q6) resolve to the team that wins that specific game; if the game is not completed for any reason, resolves 50-50.
  • Games total over/under 2.5 (Kalshi Q1, Polymarket Q8) resolves OVER if 3 or more games are played, UNDER if fewer than 3; if match is canceled, delayed beyond 7 days, or incomplete with one team winning by forfeit/disqualification/walkover, resolves 50-50.
  • Game handicap markets (Polymarket Q10, Q94) resolve to the team that wins by 2 or more games; if match is canceled, delayed beyond 7 days, or incomplete with one team winning by forfeit/disqualification/walkover, resolves 50-50.
  • Objective markets (Baron, Dragon, Inhibitors in Games 1-3) resolve YES if both teams achieve the objective during that game, NO if either team does not; if the game is not played due to series clinch, forfeit, or disqualification, resolves 50-50.
  • Quadra Kill and Penta Kill markets (Games 1-3) resolve YES if any player achieves the kill type during that game, NO otherwise; if the game is not played or not completed, resolves 50-50.
  • Odd/Even total kills markets (Games 1-3) resolve based on the combined kill count of both teams; if no kills are recorded or the game is not played, resolves 50-50.
  • First blood markets (Games 1-2) resolve to the team that secures first blood; if first blood does not occur or the game is not played, resolves 50-50.
  • Total kills over/under markets (Games 1-2) resolve OVER if kills meet or exceed the threshold, UNDER otherwise; if the game is not played or not completed, resolves 50-50.
  • Games won by forfeit, disqualification, walkover, or default are counted toward totals and handicaps provided the match is completed; if the clinching game is forfeited, it counts as a completed match.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., winning 2-0), markets for unplayed games resolve 50-50, including objective and kill markets for those games.
  • Game Remake: If a game is remade, objective and kill markets resolve based on the remade game only; first blood markets resolve based on first blood prior to the remake, or the remade game if first blood did not occur before the remake.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets resolve based on whether the objective was achieved prior to stoppage; kill markets resolve based on kills recorded before stoppage.
  • Forfeit or Disqualification Before Play: If the match ends due to forfeit, disqualification, or walkover before any games are played, the match winner resolves 50-50; all game-specific markets resolve 50-50.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 11, 2026 at 10:15 AM EDT) without a winner determined, all markets resolve 50-50.

Timing:

Resolution occurs upon official publication of results on gol.gg/esports/home within 2 hours after the event's conclusion; if not published within 2 hours, resolution is based on consensus of credible reporting and video evidence.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.