TOTAL VOLUME:

$54.4b

24H VOL:

$234,875,025

OPEN INTEREST:

$1,205,330,693

501,301

Markets across

13,585

events

MATCHED EVENTS:

1,825

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

LoL: G2 Esports vs Team Heretics (BO3) - LEC Regular Season

Volume:
$810,932
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between G2 Esports and Team Heretics in the LEC Regular Season, initially scheduled for April 4 at 10:15AM ET. This market will resolve to "G2 Esports" if G2 Esports win the match against Team Heretics. This market will resolve to "Team Heretics" if Team Heretics win the match against G2 Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official gol.gg data, with identical fallback to credible reporting if gol.gg does not publish within 2 hours post-event, and both apply the same cancellation, delay, forfeit, and remake rules across all game-level and series-level markets.

Primary resolution logic:

Official information from https://gol.gg/esports/home, with fallback to consensus of credible reporting including video evidence if gol.gg has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series-level markets (BO3 winner, handicap, games total O/U 2.5) resolve based on the final series outcome: G2 Esports wins if they win 2 games first, Team Heretics wins if they win 2 games first.
  • Game-level markets (Game 1, 2, 3 winners, objectives, kills, multikills) resolve only if that game is played to completion; if a game is not played due to series clinch, forfeit, disqualification, or walkover, game-level markets resolve 50-50.
  • If the entire match is canceled, delayed beyond 7 days without play, or ends in a forfeit/disqualification/walkover before any game is completed, all markets resolve 50-50.
  • If a game begins but is not completed (surrender, remake, or stoppage), objective and multikill markets resolve based on what occurred prior to stoppage; kills totals and odd/even markets resolve 50-50 if the game is incomplete.
  • If a game is remade, resolution is based on the remade game only.
  • Forfeited, disqualified, or walkover games count toward series totals and handicap only if the match is completed; if the match is incomplete due to these events, series markets resolve 50-50.
  • First blood resolves to the team that secured it prior to stoppage; if first blood did not occur before a remake, resolution is based on the remade game; if the game is completed without first blood, the market resolves 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game 3: If one team wins 2 games and clinches the series, Game 3 is not played. All Game 3 markets (winner, objectives, kills, multikills) resolve 50-50. Series-level markets (BO3 winner, handicap, games total O/U 2.5) resolve based on the 2 games played.
  • Incomplete Game with Surrender: If a game ends via surrender before completion, objective markets (Baron, inhibitors, dragons) resolve based on whether the condition was met prior to surrender. Kills totals and odd/even markets resolve 50-50. Multikill markets resolve based on whether the kill occurred prior to surrender; if not, they resolve NO.
  • Game Remake: If a game is remade, all markets for that game resolve based on the remade game only. First blood is an exception: if first blood occurred prior to the remake, resolution is based on that; if not, resolution is based on the remade game.
  • Match Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 4, 2026 at 10:15 AM EDT) without play beginning, all markets resolve 50-50.
  • No Kills in Game: If a game is completed but no kills are recorded, odd/even kills markets resolve 50-50. Kills total O/U markets resolve based on 0 kills (Under for all thresholds).

Timing:

Series-level resolution occurs upon official announcement of the series winner. Game-level resolution occurs upon official announcement of each game result. All resolutions are based on gol.gg publication or, if unavailable within 2 hours post-event, upon consensus of credible reporting.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.