TOTAL VOLUME:

$54.4b

24H VOL:

$224,446,576

24H TRANSACTIONS:

531,611,392

OPEN INTEREST:

$1,198,377,813

501,416

Markets across

13,642

events

MATCHED EVENTS:

1,816

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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kalshi
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Trending

LoL: French Flair vs TLN Pirates (BO5) - LFL Invitational Playoffs

Volume:
$191,180
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a League of Legends Best-of-5 Lower bracket semifinal match between French Flair and TLN Pirates scheduled for March 4, 2026 at 12:00 PM ET during the LFL Invitational Playoffs. Markets span match outcome, individual game winners, handicaps, game totals, and first blood events across both Polymarket and Kalshi platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: official gol.gg results with credible reporting fallback, 2-hour publication window, 7-day delay threshold, 50-50 for cancellations/ties/incomplete matches, and consistent treatment of forfeits and walkovers across all market types.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if not published within 2 hours after event conclusion, consensus of credible reporting including video evidence may be used.

Core resolution logic:

  • Match outcome (French Flair vs TLN Pirates) resolves to the team that wins the best-of-5 series (first to 3 wins).
  • Individual game winners (Games 1-4) resolve based on which team wins that specific game, provided the game is completed.
  • Handicap markets (FF -2.5, FF -1.5) resolve based on the margin of victory in games won; FF wins if they win 3+ games (for -2.5) or 2+ games (for -1.5) more than TLN Pirates.
  • Game totals (O/U 3.5, O/U 4.5) resolve based on the total number of games played in the series; Over 3.5 if 4+ games played, Over 4.5 if 5 games played.
  • First blood markets resolve to the team securing first blood in the specified game, provided that game is completed and first blood occurs.
  • Games won by forfeit, disqualification, walkover, or default count toward handicap and total calculations if the match is completed.
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the main match outcome resolves to that team; however, handicap and total markets resolve to 50-50.
  • If the clinching game is forfeited, the match is treated as completed for handicap and total purposes.

Edge cases & Clarifications:

  • Match Cancellation or No Play: If the match is canceled entirely or not played at all, all markets resolve to 50-50.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (March 4, 2026) without a winner determined, all markets resolve to 50-50.
  • Match Begins But Incomplete with Forfeiture: If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the main match outcome resolves to the winning team. However, handicap and total markets resolve to 50-50. Individual game markets resolve based on completed games only.
  • Pre-Match Forfeit or Walkover: If the match ends in a forfeit, disqualification, or walkover before play begins (team withdraws automatically), the main match outcome resolves to 50-50.
  • Incomplete Individual Game: If an individual game (Games 1-4) is not completed for any reason, that game's market resolves to 50-50. First blood markets for incomplete games resolve to 50-50 unless first blood occurred prior to stoppage.
  • First Blood Never Occurs: If a game is completed but first blood never occurs, the first blood market for that game resolves to 50-50.
  • Game Remake: If a game is remade, first blood resolution is based on the first blood that occurred prior to the remake. If first blood did not occur prior to remake, resolution is based on the remade game.

Timing:

Resolution occurs after the match concludes with a winner determined. Official results must be published on gol.gg/esports/home within 2 hours of match conclusion; if not, credible reporting and video evidence may be used. Markets resolve no later than 2 hours after match conclusion or upon publication of official results, whichever is later. If the match is delayed beyond 7 days from March 4, 2026 without completion, markets resolve to 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.