TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 25, 8:05 PM EST
Polymarket
This market tracks whether both teams will slay Baron Nashor in Game 2 of the FlyQuest versus LYON match in the LCS Regular Season, with a consensus probability of 20.0% across Kalshi, Limitless, Polymarket, and Predict. Resolution is based on official information from https://gol.gg/esports/home. Watch for the match on July 25 at 4:00PM ET, as this will determine the outcome. The market also considers the possibility of any player achieving a quadra kill, also at 20.0%.
This market refers to the LoL match between FlyQuest and LYON in the LCS Regular Season, initially scheduled for July 25 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against LYON. This market will resolve to "LYON" if LYON win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If over 2.5 maps are played in the LRN 2026: Lyon Gaming Academy vs. NCG Esports League of Legends match originally scheduled for Jul 18, 2026 at 7:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between FlyQuest and LYON in the LCS Regular Season, initially scheduled for July 25 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against LYON. This market will resolve to "LYON" if LYON win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between FlyQuest and LYON in the LCS Summer 2026, scheduled for Jul 25, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 25, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets like Polymarket and Kalshi operate on a peer-to-peer model where traders themselves set odds by buying and selling shares, rather than relying on a centralized sportsbook. This crowd-sourced pricing often reflects real-time sentiment and can move faster than traditional sportsbooks, especially for niche outcomes like specific in-game events. Sportsbooks, by contrast, employ oddsmakers and adjust lines to manage liability. For esports events like this one, prediction markets may offer deeper liquidity on granular outcomes while sportsbooks focus on broader match results. Comparing both can reveal where the market consensus is strongest.
Team roster changes, player injuries, or last-minute substitutions can significantly shift odds, as can recent performance trends and head-to-head records. Patch updates to League of Legends that alter champion viability or map dynamics may also influence trader expectations. Pre-match interviews, coaching staff statements, and scrim results often leak into the community and trigger repricing. During the series itself, early game performance, objective control, and momentum swings will drive real-time market movement. External factors like server issues or broadcast delays could also create volatility. Monitoring esports news and team social media in the hours before match start is essential for catching edge-moving information.