TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 16, 6:19 PM EST
Kalshi
This market tracks whether the total kills in Game 2 of the FlyQuest versus Cloud9 best-of-three League of Legends match will exceed 27.5. The aggregated consensus probability for exceeding this total stands at 100.0% across Polymarket, Kalshi, Limitless, and Predict. Official results are sourced from https://gol.gg/esports/home. Watch the match on August 16 at 4:00 PM ET for the decisive outcome.
This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Regular Season, initially scheduled for August 16 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the LCS 2026 League of Legends match between Cloud9 and FlyQuest scheduled for August 16, 2026, at 4:00 PM EDT. If Cloud9 wins, the Cloud9 market resolves to Yes, and the FlyQuest market resolves to No. Conversely, if FlyQuest wins, the FlyQuest market resolves to Yes, and the Cloud9 market resolves to No. Should the match be postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi clarifies that it is not affiliated with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Regular Season, initially scheduled for August 16 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Summer 2026, initially scheduled for August 16, 2026 UTC. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket and Predict, prices can vary because each venue attracts distinct user groups and applies unique liquidity models. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For example, one platform might see heavier betting from fans who closely follow league narratives, while the other could reflect broader public sentiment. These differences in participation and information flow naturally produce divergent probability assessments for the same outcome.
Key moments like starting roster announcements, practice scrim results, or individual player injuries can shift this market. High-impact performances early in the series — especially decisive map picks or strategic blunders — often cause rapid re-pricing. Any last-minute coaching changes or tournament rule updates may also sway trader sentiment before the final game concludes.