TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: FlyQuest vs Cloud9 (BO3) - LCS Regular Season
polymarket
kalshi
limitless
predict

LoL: FlyQuest vs Cloud9 (BO3) - LCS Regular Season

Volume:
$1,943,152

Cloud9

 - Kalshi

Cloud9 - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 17, 2026

Closed: Aug 16, 6:19 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Cloud9

View
100%
40%
Yes 100¢No 0¢
100¢
N/A
$304,452
N/A
N/A
$216,402
Settled
Yes
polymarket

Game Handicap: C9 (-1.5) vs FlyQuest (+1.5)

100%
68%
Yes 100¢No 0¢
0.1¢
N/A
$34,477
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: C9 (-1.5) vs FlyQuest (+1.5)

99%
67%
Yes 99¢No 1¢
—
$43,363
$698
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
36%
Yes 100¢No 0¢
1¢
N/A
$200
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
44%
Yes 1¢No 99¢
—
$118,025
$49,347
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
44%
Yes 0¢No 100¢
—
N/A
$531,089
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

1%
43%
Yes 1¢No 99¢
—
$431
$22,041
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
43%
Yes 0¢No 100¢
—
N/A
$469,789
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$90,246
$7,905
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
41%
Yes 0¢No 100¢
—
N/A
$359,240
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

1%
48%
Yes 1¢No 99¢
—
$100,854
$1,461
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
48%
Yes 0¢No 100¢
—
N/A
$6,944
N/A
N/A
N/A
Settled
Yes
kalshi

FlyQuest

0%
41%
Yes 0¢No 100¢
100¢
N/A
$129,413
N/A
N/A
$97,577
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
54%
Yes 0¢No 100¢
—
N/A
$17,255
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
65%
Yes 0¢No 100¢
—
N/A
$3,753
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
53%
Yes 0¢No 100¢
—
N/A
$2,929
N/A
N/A
N/A
Settled
Yes
limitless

FlyQuest vs Cloud9

0%
Yes 0¢No 100¢
2.9¢
N/A
$2,043
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

0%
77%
Yes 0¢No 100¢
—
N/A
$59
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

0%
36%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

0%
17%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
49%
Yes 0¢No 100¢
—
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: FLY (-1.5) vs Cloud9 (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
75%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

100%
25%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
6%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 45

Intro

This market tracks whether the total kills in Game 2 of the FlyQuest versus Cloud9 best-of-three League of Legends match will exceed 27.5. The aggregated consensus probability for exceeding this total stands at 100.0% across Polymarket, Kalshi, Limitless, and Predict. Official results are sourced from https://gol.gg/esports/home. Watch the match on August 16 at 4:00 PM ET for the decisive outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms share identical resolution logic, including tie/50-50 conditions, source hierarchy, and team identification rules.Primary resolution logic: https://gol.gg/esports/home (with credible reporting backup)

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series; 50-50 for cancellations, ties, or unresolved outcomes after 7 days
  • Game-specific markets resolve based on completed games only; 50-50 if the game is not played or the series is clinched before the game occurs
  • Baron/Nashor, Dragon, Inhibitor, Quadra Kill, and Penta Kill markets resolve based on in-game events in completed games; 50-50 if the game is not played or ends before the event can occur
  • Odd/Even total kills resolves based on the sum of champion kills in completed games; 50-50 if no kills occur or the game is not played

Edge cases & clarifications:

  • Match cancellation or delay beyond 7 days: All markets resolve to 50-50 regardless of stage or progress
  • Forfeit/disqualification/walkover before game start: Match winner resolves to 50-50; game-specific markets resolve based on whether the game was played
  • Team name discrepancies: Markets resolve based on the underlying real-world team if clearly identifiable, regardless of minor name variations
Timing: Resolution occurs within 2 hours of the event conclusion, using official results from https://gol.gg/esports/home or credible reporting if necessaryOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Regular Season, initially scheduled for August 16 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The event determines the winner of the LCS 2026 League of Legends match between Cloud9 and FlyQuest scheduled for August 16, 2026, at 4:00 PM EDT. If Cloud9 wins, the Cloud9 market resolves to Yes, and the FlyQuest market resolves to No. Conversely, if FlyQuest wins, the FlyQuest market resolves to Yes, and the Cloud9 market resolves to No. Should the match be postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi clarifies that it is not affiliated with the governing league, and all trademarks remain property of their respective owners.

Predict

This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Regular Season, initially scheduled for August 16 at 4:00PM ET. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between FlyQuest and Cloud9 in the LCS Summer 2026, initially scheduled for August 16, 2026 UTC. This market will resolve to "FlyQuest" if FlyQuest win the match against Cloud9. This market will resolve to "Cloud9" if Cloud9 win the match against FlyQuest. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the FlyQuest vs Cloud9 BO3 market aggregates real-time data from multiple venues, showing how traders across Polymarket and Predict price this contest. It displays total volume of $1,943,152 and 24-hour volume of $1,930,081, letting you see where consensus stands and how sentiment shifts before the match concludes.

On Polymarket and Predict, prices can vary because each venue attracts distinct user groups and applies unique liquidity models. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For example, one platform might see heavier betting from fans who closely follow league narratives, while the other could reflect broader public sentiment. These differences in participation and information flow naturally produce divergent probability assessments for the same outcome.

Key moments like starting roster announcements, practice scrim results, or individual player injuries can shift this market. High-impact performances early in the series — especially decisive map picks or strategic blunders — often cause rapid re-pricing. Any last-minute coaching changes or tournament rule updates may also sway trader sentiment before the final game concludes.