TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 2, 2:29 PM EST
Kalshi
This market tracks whether the total kills in Game 1 of the League of Legends match between Fluxo W7M and LOUD will exceed 27.5 during the CBLOL Regular Season. The aggregated consensus probability for exceeding 27.5 stands at 100.0% across Kalshi, Predict, and Polymarket, with resolution based on official information from https://gol.gg/esports/home. Watch for the match on August 2 at 12:00 PM ET, as this will determine the outcome.
This market refers to the LoL match between Fluxo W7M and LOUD in the CBLOL Regular Season, initially scheduled for August 2 at 12:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOUD. This market will resolve to "LOUD" if LOUD win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event resolves based on the result of the CBLOL 2026 League of Legends match between LOUD and Fluxo W7M scheduled for August 2, 2026, at 12:00 PM EDT. If LOUD wins, the LOUD market resolves to Yes, and the Fluxo W7M market resolves to No. Conversely, if Fluxo W7M wins, the Fluxo W7M market resolves to Yes, and the LOUD market resolves to No. If the match is postponed and not completed within 48 hours of its scheduled start time, cancelled before play begins, or forfeited before any play occurs, both markets resolve to the fair market price. If the match begins and is later forfeited, the markets resolve according to the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks belong to their respective owners.
This market refers to the LoL match between Fluxo W7M and LOUD in the CBLOL Regular Season, initially scheduled for August 2 at 12:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOUD. This market will resolve to "LOUD" if LOUD win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals that could shift this market include player injuries, strategic roster changes, and early game performance in the match. Momentum swings within the first few maps can dramatically alter trader sentiment, as can coach decisions or unexpected tactical plays. Additionally, broader narrative shifts — such as commentary highlighting a team’s dominance — may influence odds on Polymarket and Predict before the final whistle, especially if volume remains low and the market is sensitive to new information.