TOTAL VOLUME:

$54.4b

24H VOL:

$218,201,443

24H TRANSACTIONS:

527,797,601

OPEN INTEREST:

$1,191,873,651

500,842

Markets across

13,663

events

MATCHED EVENTS:

1,809

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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kalshi
polymarket
Trending

LoL: Fluxo W7M vs LOUD (BO3) - CBLOL Regular Season

Volume:
$435,799
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Fluxo W7M and LOUD in the CBLOL Regular Season, initially scheduled for April 14 at 8:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against LOUD. This market will resolve to "LOUD" if LOUD win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket resolve all markets based on official information from gol.gg/esports/home, with identical logic for match outcomes, game-specific statistics, and series-level metrics. Both platforms apply the same 7-day delay threshold, forfeit/walkover rules, and fallback to credible reporting if gol.gg does not publish within 2 hours of event conclusion.

Primary resolution logic:

Official information from https://gol.gg/esports/home; credible reporting and video evidence if gol.gg does not publish final results within 2 hours after event conclusion.

Core resolution logic:

  • Match Winner (Series): Resolves to the team that wins the best-of-3 series. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If the match begins but is not completed due to forfeit/disqualification/walkover, resolves 50-50.
  • Game Winner (Game 1, Game 2, Game 3): Resolves to the team that wins the specified game. If the game is not completed for any reason, resolves 50-50. If the series is clinched before a game is needed, that game resolves 50-50.
  • Games Total (O/U 2.5): Resolves Over if 3 or more games are played; Under if fewer than 3 games are played. Games won by forfeit/disqualification/walkover count toward the total if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If the match begins but is not completed due to forfeit/disqualification/walkover, resolves 50-50.
  • Game Handicap (LOUD -1.5 vs Fluxo W7M +1.5 and FXW7 -1.5 vs LOUD +1.5): Resolves to the team that wins by 2 or more games. Games won by forfeit/disqualification/walkover count toward the handicap if the match is completed. If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, resolves 50-50. If the match begins but is not completed due to forfeit/disqualification/walkover, resolves 50-50.
  • In-Game Objectives (Baron, Dragon, Inhibitors): Resolves Yes if both teams achieve the specified objective at least once during the named game; No otherwise. If the game is not played due to forfeit/disqualification/walkover or because the series is already clinched, resolves 50-50. If the game begins but is not completed via surrender, resolves based on whether the objective was achieved prior to stoppage.
  • Player Achievements (Quadra Kill, Penta Kill): Resolves Yes if any player on either team achieves the specified kill during the named game; No otherwise. If the game is not played or is not completed, resolves 50-50. A Penta Kill counts as a Quadra Kill for that market.
  • Odd/Even Total Kills: Resolves Odd if total combined kills in the named game is an odd number; Even if even. Executions do not count. If no kills are recorded, the game is not played, or the game is not completed, resolves 50-50.
  • First Blood: Resolves to the team that secures the first kill in the named game. If the game is not played, is not completed, or first blood never occurs, resolves 50-50.
  • Total Kills Over/Under (various thresholds): Resolves Over if total combined kills in the named game meets or exceeds the threshold; Under otherwise. If the game is not played, is not completed, or is remade, resolves based on the completed or remade game only. If the game is not completed, resolves 50-50.

Edge cases & Clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 2 or Game 3 is needed (e.g., wins 2-0), those unplayed games resolve 50-50 for all game-specific markets (winner, objectives, kills, first blood).
  • Game Remake: If a game is remade, all game-specific markets (objectives, kills, first blood, odd/even) resolve based on the remade game only, not the original game.
  • Forfeit/Disqualification/Walkover: If a team forfeits, is disqualified, or walks over before the match starts, the match resolves 50-50 for series-level markets. If a forfeit occurs during the series (e.g., after Game 1), the series resolves to the winning team if the match is completed; otherwise 50-50. Games won by forfeit/disqualification/walkover count toward totals and handicaps only if the match is completed.
  • 7-Day Delay Threshold: If the match is delayed beyond 7 days from the scheduled date (April 14, 2026 at 8:00 PM EDT) without a winner determined, all markets resolve 50-50.
  • gol.gg Publication Delay: If gol.gg does not publish final results within 2 hours after the event's conclusion, resolution may be based on a consensus of credible reporting and video evidence.

Timing:

Resolution occurs upon official publication by gol.gg/esports/home or, if delayed, upon consensus credible reporting within 2 hours after the event concludes. The scheduled match date is April 14, 2026 at 8:00 PM EDT.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.