TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

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LoL: EKO Esports vs GMBLERS ESPORTS (BO1) - LIT Regular Season
predict
polymarket
kalshi

LoL: EKO Esports vs GMBLERS ESPORTS (BO1) - LIT Regular Season

Volume:
$47,066

GMBLERS ESPORTS

 - Kalshi

GMBLERS ESPORTS - Kalshi

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Jul 31, 2026

Closed: Jul 31, 4:13 PM EST

kalshi

Kalshi

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Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

GMBLERS ESPORTS

View
100%
Yes 100¢No 0¢
100¢
N/A
$16,397
N/A
N/A
$11,561
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$3,525
$1,785
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$14,036
N/A
N/A
N/A
Settled
Yes
kalshi

EKO Esports

0%
Yes 0¢No 100¢
100¢
N/A
$14,848
N/A
N/A
$12,972
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 10

Description

This event group covers a League of Legends match between EKO Esports and GMBLERS ESPORTS in the LIT Regular Season, scheduled for July 31 at 12:00PM ET. The group includes markets for the match winner and various in-game events occurring in Game 1 such as both teams slaying Baron Nashor, both teams slaying a dragon, both teams destroying inhibitors, any player achieving a Quadra Kill, any player achieving a Penta Kill, and the odd/even total kills in Game 1.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same resolution source and rules for determining outcomes, including tie/draw/cancellation conditions and name discrepancy handling.Primary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting as a backup

Core resolution logic:

  • Match winner resolves to the team that wins the match, with 50-50 for cancellations, ties, delays beyond 7 days, or forfeits before the match starts
  • In-game event markets resolve based on whether the specified events occur in Game 1, with 50-50 for cancellations, delays, or if Game 1 is not played
  • Name discrepancies are resolved based on the underlying real-world match, not exact name matching

Edge cases & clarifications:

  • Match not played due to series determination: All markets resolve to 50-50 if Game 1 is not played because the series result has already been determined
  • Incomplete Game 1: Resolution is based on events that occurred prior to stoppage for markets like Both Teams Slay Baron Nashor, Both Teams Slay a Dragon, Both Teams Destroy Inhibitors, Any Player Quadra Kill, Any Player Penta Kill, and Odd/Even Total Kills
  • Remade Game: Resolution is based on the remade game only for all markets
Timing: Resolution occurs after the official results are published on https://gol.gg/esports/home, or within 2 hours after the event’s conclusion if using credible reporting as a backupOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between EKO Esports and GMBLERS ESPORTS in the LIT Regular Season, initially scheduled for July 31 at 12:00PM ET. This market will resolve to "EKO Esports" if EKO Esports win the match against GMBLERS ESPORTS. This market will resolve to "GMBLERS ESPORTS" if GMBLERS ESPORTS win the match against EKO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves to Yes if the specified team wins the LIT 2026 League of Legends match originally scheduled for July 31, 2026, at the stated time EDT. If the match is postponed and not completed within 48 hours of its original start time, cancelled before play begins, or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is later forfeited, the market resolves based on the official result published by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks belong to their respective owners.

Predict

This market refers to the LoL match between EKO Esports and GMBLERS ESPORTS in the LIT Regular Season, initially scheduled for July 31 at 12:00PM ET. This market will resolve to "EKO Esports" if EKO Esports win the match against GMBLERS ESPORTS. This market will resolve to "GMBLERS ESPORTS" if GMBLERS ESPORTS win the match against EKO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.