TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Eintracht Spandau vs Team Orange Gaming (BO1) - Prime League 1st Division Regular Season
polymarket
limitless

Who will win Eintracht Spandau vs Team Orange Gaming?

Volume:
$120,429

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 2, 2026

Closed: Jul 2, 7:20 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$120,429
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
limitless

Eintracht Spandau

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

TeamOrangeGaming

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This event group covers a League of Legends Best-of-One match between Eintracht Spandau and Team Orange Gaming in the Prime League 1st Division Regular Season, scheduled for July 2, 2026. Markets span both the match winner and six in-game objective/statistic outcomes (Baron, Inhibitors, Quadra Kill, Dragon, Penta Kill, and Kill Parity).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms use gol.gg as the primary source, apply identical 50-50 rules for cancellations and delays beyond 7 days, and resolve in-game markets based on actual game state at stoppage or completion.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); consensus of credible reporting and video evidence permitted if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the BO1; forfeits, disqualifications, and walkovers resolve to 50-50 on Polymarket and to the declared winner on Limitless (unless no result by August 2, 2026 23:59 UTC, then 'Other').
  • In-game markets (Baron, Inhibitors, Quadra Kill, Dragon, Penta Kill, Kill Parity) resolve based on actual game state at match completion or surrender; no kills recorded or match canceled/delayed >7 days resolves to 50-50.
  • Quadra Kill and Penta Kill: Penta Kill counts as Quadra Kill occurring; both resolve 'Yes' if the event occurs prior to stoppage, 'No' otherwise.
  • Both Teams objectives (Baron, Inhibitors, Dragon): resolve 'Yes' only if both teams achieve the condition; 'No' if either or both do not.
  • Kill Parity (Odd/Even): resolves 'Odd' or 'Even' based on total combined champion kills; 0 kills or cancellation resolves to 50-50.
  • Remade games: all in-game markets reset and resolve based on the remade game only.

Edge cases & clarifications:

  • Forfeit/Disqualification/Walkover: Polymarket match winner resolves 50-50 if either team withdraws before start. Limitless resolves to the declared winner. In-game markets resolve 50-50 on both platforms if the match never begins.
  • Surrender Before Objective: In-game markets resolve based on whether the condition was met prior to surrender. If not met, resolves 'No' (or 50-50 for Both Teams markets if neither team achieved it).
  • Game Remake: All in-game markets discard the original game and resolve based on the remade game only.
  • Delayed Beyond 7 Days: All markets resolve 50-50 if the match is delayed beyond 7 days from the scheduled date (July 2, 2026) without a winner determined.
  • No Official Result by Deadline: Polymarket: resolves 50-50 if no result within 2 hours of event conclusion. Limitless: resolves 'Other' if no official result by August 2, 2026, 23:59 UTC.
Timing: Match scheduled for July 2, 2026, 1:00 PM ET. In-game markets resolve upon match completion or stoppage. Match winner resolves upon official declaration. Polymarket allows 2-hour grace period for gol.gg publication; Limitless deadline is August 2, 2026, 23:59 UTC.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Eintracht Spandau and Team Orange Gaming in the Prime League 1st Division Regular Season, initially scheduled for July 2 at 1:00PM ET. This market will resolve to "Eintracht Spandau" if Eintracht Spandau win the match against Team Orange Gaming. This market will resolve to "Team Orange Gaming" if Team Orange Gaming win the match against Eintracht Spandau. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Eintracht Spandau and TeamOrangeGaming in the Prime League 1st Division Summer 2026, scheduled for Jul 2, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 2, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and traditional sportsbooks price events differently because they operate on distinct mechanisms. Sportsbooks set odds to balance liability and extract margin, while prediction markets derive prices from continuous trader activity and real-money stakes. This market's odds reflect aggregated beliefs from decentralized participants rather than a single operator's risk model. Comparing the two can reveal value: if prediction market odds diverge significantly from sportsbook lines, it may signal either market inefficiency or superior information among traders.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Platform differences—including fee structures, liquidity depth, user demographics, and settlement mechanics—naturally create pricing spreads. Polymarket and Limitless attract different trader bases and operate under distinct rule sets, so identical events can trade at different odds on each venue. Arbitrage opportunities may exist if one platform prices the outcome significantly higher or lower than the other, though transaction costs and platform friction typically limit pure profit extraction.

Key catalysts include roster changes, injury announcements, recent team performance trends, and head-to-head historical records. Betting line movements from major sportsbooks often precede prediction market shifts, so monitoring external odds can provide early signals. Esports-specific factors—such as player substitutions, coaching changes, or meta-game shifts in League of Legends patches—may also influence trader conviction. Social media sentiment and professional analyst commentary can drive rapid repricing as new information emerges closer to match day.