TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Eintracht Spandau vs Anubis Gaming (BO3) - EMEA Masters Group D
polymarket
limitless

LoL: Eintracht Spandau vs Anubis Gaming (BO3) - EMEA Masters Group D

Volume:
$911,782

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 12, 2026

Closed: Jun 12, 6:50 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$249,866
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$77,045
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,749
N/A
N/A
N/A
Settled
Yes
limitless

Eintracht Spandau

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
10¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
19.9¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
10¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$548,505
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: ES (-1.5) vs Anubis Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$29,532
N/A
N/A
N/A
Settled
Yes
limitless

Anubis Gaming

0%
Yes 0¢No 100¢
99¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Intro

This market tracks the outcome of a best-of-three League of Legends match between Eintracht Spandau and Anubis Gaming in EMEA Masters Group D. Across Polymarket and Limitless, the aggregated consensus shows 100.0% probability for the event occurring as scheduled. Resolution will be determined by the official gol.gg esports database, with credible reporting consensus including video evidence serving as fallback if gol.gg data is unpublished within 2 hours of match conclusion. Watch for the match on June 12, 2026, when the scheduled event window closes and official results become available.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical resolution hierarchy: official gol.gg data, fallback to credible consensus within 2 hours, 50-50 for cancellations/forfeits/7-day delays, and game-state-based resolution for surrenders.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus (including video evidence) if gol.gg unpublished within 2 hours of event conclusion.

Core resolution logic:

  • Match-level markets (winner, handicap, games total) resolve based on official series result; forfeits/walkovers before series completion resolve to 50-50.
  • Individual game markets (game winner, objectives, multi-kills) resolve 50-50 if the game is not played due to series clinch, forfeit, disqualification, or walkover.
  • Objective markets (dragons, Baron, inhibitors) and multi-kill markets resolve based on game state prior to surrender; if condition unmet before stoppage, resolve to "No."
  • Odd/even kill markets resolve 50-50 if zero kills recorded or game cancelled/delayed beyond 7 days; remakes resolve based on remade game only.
  • Team name matching uses semantic identification: recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as the same team if unambiguous.
  • All markets with 7-day delay threshold: if match not played or winner not determined within 7 days of scheduled date, resolve to 50-50 or "Other."

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If series winner is determined before a game is played (e.g., 2-0 lead in BO3), that unplayed game resolves to 50-50 for game-specific markets. Series-level markets resolve to the clinching team.
  • Game Surrender Mid-Play: Objective and multi-kill markets resolve based on state prior to surrender. If condition (e.g., both teams slayed dragon) was not met before surrender, market resolves to "No."
  • Remake During Series: If a game is remade, all markets for that game resolve based on the remade game only; prior game data is disregarded.
  • Forfeit/Disqualification/Walkover: If match ends via forfeit before series completion, match-level markets resolve to 50-50. If series is completed via forfeit (e.g., opponent forfeits clinching game), series result stands and handicap/games total count the forfeit as a completed game.
  • Zero Kills in Game: Odd/even kill markets resolve to 50-50 if no kills are recorded in the specified game.
Timing: Resolution occurs upon official publication by gol.gg or within 2 hours of event conclusion via credible consensus. Markets with 7-day delay threshold resolve to 50-50/"Other" if no official result published within 7 days of scheduled date (June 12, 2026). Limitless markets have absolute cutoff of July 12, 2026, 23:59 UTC.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Decider match between Eintracht Spandau and Anubis Gaming in the EMEA Masters Group D, initially scheduled for June 12 at 2:00PM ET. This market will resolve to "Eintracht Spandau" if Eintracht Spandau win the match against Anubis Gaming. This market will resolve to "Anubis Gaming" if Anubis Gaming win the match against Eintracht Spandau. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Eintracht Spandau and Anubis Gaming in the EMEA Masters Spring 2026, scheduled for Jun 12, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 12, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like Polymarket and Limitless operate on peer-to-peer pricing rather than traditional sportsbook margins. Traders directly set odds by buying and selling shares, which often reflects real-time sentiment and sharp money more fluidly than fixed sportsbook lines. Sportsbooks typically build in a margin and adjust lines to balance action, whereas prediction markets reward accurate forecasting with direct profit. For esports events like this one, prediction markets may react faster to roster changes, scrim results, or team news because the crowd processes information continuously rather than waiting for a book to move a line.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Differences in liquidity, user base composition, and fee structures can cause temporary price gaps between venues. Polymarket may attract a different trader demographic or have deeper order books for certain outcomes, shifting the marginal price. Limitless users might weight recent team performance or meta shifts differently, creating arbitrage opportunities. Regulatory or platform-specific rules can also influence how traders price risk. These spreads typically narrow as informed traders exploit mispricings, but during low-liquidity windows or around major news, divergences may persist and widen.

Team roster announcements, player substitutions, or injury news could shift odds significantly before the match begins. Recent scrim results, meta shifts in the current League patch, and performance trends in earlier Group D matches will influence trader confidence. Broadcast commentary, analyst predictions, and community sentiment on social media often trigger repricing as new information surfaces. Pre-match interviews or official team statements about strategy may also sway the market. Once play begins, early game leads, objective control, and momentum swings typically drive intra-match volatility until the series concludes.