TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 1, 6:29 PM EST
Kalshi
This event group covers the LoL Lower bracket quarterfinal 2 match between Ei Nerd Esports and KaBuM! Ilha das Lendas in the Circuito Desafiante Playoffs, scheduled for September 1, 2026. Markets span match outcomes, game-specific results, and series statistics.
This market refers to the LoL Lower bracket quarterfinal 2 match between Ei Nerd Esports and KaBuM! Ilha das Lendas in the Circuito Desafiante Playoffs, initially scheduled for September 1, 2026 at 4:00 PM ET. This market will resolve to "Ei Nerd Esports" if Ei Nerd Esports win the match against KaBuM! Ilha das Lendas. This market will resolve to "KaBuM! Ilha das Lendas" if KaBuM! Ilha das Lendas win the match against Ei Nerd Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 1, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event determines the winner of the Circuito Desafiante 2026 match between KaBuM! Ilha das Lendas and Ei Nerd Esports, scheduled for September 1, 2026, at 4:00 PM EDT. If the match is postponed beyond 48 hours or cancelled before play begins, the market resolves to the fair market price. If a team forfeits before any play occurs, the market also resolves to the fair market price. Should the match start and later be forfeited, the resolution follows the official result declared by the governing body or tournament organizer. Kalshi disclaims any affiliation with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL Lower bracket quarterfinal 2 match between Ei Nerd Esports and KaBuM! Ilha das Lendas in the Circuito Desafiante Playoffs, initially scheduled for September 1, 2026 at 4:00 PM ET. This market will resolve to "Ei Nerd Esports" if Ei Nerd Esports win the match against KaBuM! Ilha das Lendas. This market will resolve to "KaBuM! Ilha das Lendas" if KaBuM! Ilha das Lendas win the match against Ei Nerd Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 1, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key signals that could shift this market include standout player performances, strategic adjustments by coaches, and any surprising draft picks or substitutions. Updates from official broadcasts, social media commentary, and live statistics can all influence trader sentiment. Even minor events like a pivotal play or injury update may cause rapid probability swings as the match progresses toward its conclusion.