TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: E WIE EINFACH E-SPORTS vs BIG (BO1) - Prime League 1st Division Regular Season
polymarket
limitless

Who will win E WIE EINFACH E-SPORTS vs BIG?

Volume:
$140,234

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 30, 2026

Closed: Jun 30, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
0%
Yes 0¢No 100¢
—
N/A
$139,941
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$293
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

E WIE EINFACH E-SPORTS

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
limitless

BIG

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 9

Description

This event group covers a League of Legends Best-of-1 match between E WIE EINFACH E-SPORTS and BIG in the Prime League 1st Division Regular Season, scheduled for June 30, 2026. Markets span match outcome prediction and in-game statistical outcomes (kills, objectives, multikills) for Game 1.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Limitless apply identical core logic: official gol.gg source with 2-hour fallback window, 7-day delay threshold, 50-50 for cancellations/forfeits/walkovers, and game-state-at-stoppage for in-game objectives.Primary resolution logic: Official match data from https://gol.gg/esports/home; credible video evidence and consensus reporting if official results not published within 2 hours of match conclusion.

Core resolution logic:

  • Match outcome (E WIE EINFACH E-SPORTS vs BIG winner) resolves to the declared winner or 50-50 if forfeited/walkover before start.
  • In-game objectives (Baron, Dragon, Inhibitor, multikills, kill parity) resolve based on state at match stoppage; surrenders do not invalidate prior objective completion.
  • Penta Kill and Quadra Kill markets resolve YES if any player achieves the specified multi-kill; Penta also satisfies Quadra condition.
  • Both Teams Slay objectives (Baron, Dragon, Inhibitor) require BOTH teams to achieve the condition; if either fails, resolves NO.
  • Odd/Even Total Kills counts combined champion kills only; executions do not count. Zero kills or no kills recorded resolves 50-50.
  • If match is remade, all in-game statistics reset to remade game only.

Edge cases & clarifications:

  • Match Cancellation or 7+ Day Delay: All markets resolve 50-50 if match is canceled entirely or delayed beyond 7 days from scheduled date (June 30, 2026) without a winner determined.
  • Forfeit, Disqualification, or Walkover Before Match Start: Match outcome market resolves 50-50. In-game objective markets resolve 50-50 (no game played). If one team is declared winner mid-match, match outcome resolves to that team.
  • Match Begins but Does Not Complete (Surrender): In-game objective markets resolve based on whether condition was met prior to stoppage. If condition not met, resolves NO. Match outcome resolves to surrendering team's opponent as winner.
  • Game Remake: All in-game statistics and objective markets resolve based on remade game only; original game data is discarded.
  • Official Source Delay Beyond 2 Hours: If gol.gg has not published final results within 2 hours of match conclusion, resolution uses consensus of credible reporting and video evidence.
Timing: Resolution occurs upon official publication by gol.gg/esports/home or within 2 hours post-match conclusion via credible consensus. Deadline for Limitless platform: July 30, 2026, 23:59 UTC.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between E WIE EINFACH E-SPORTS and BIG in the Prime League 1st Division Regular Season, initially scheduled for June 30 at 11:00AM ET. This market will resolve to "E WIE EINFACH E-SPORTS" if E WIE EINFACH E-SPORTS win the match against BIG. This market will resolve to "BIG" if BIG win the match against E WIE EINFACH E-SPORTS. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between E WIE EINFACH E-SPORTS and BIG in the Prime League 1st Division Summer 2026, scheduled for Jun 30, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 30, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like those tracked here operate differently from traditional sportsbooks. Rather than a bookmaker setting fixed lines, traders on platforms such as Polymarket and Limitless continuously buy and sell shares, allowing odds to move fluidly based on new information. This market-driven pricing often reflects sharper, real-time adjustments than static sportsbook lines. However, prediction markets typically carry wider spreads and lower liquidity, so direct one-to-one comparisons require checking both venues simultaneously during the same window.