TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Dplus KIA vs Hanwha Life Esports (BO3) - LCK Rounds 1-2
kalshi
polymarket

LoL: Dplus KIA vs Hanwha Life Esports (BO3) - LCK Rounds 1-2

Volume:
$1,856,170

Game Handicap: HLE (-1.5) vs Dplus KIA (+1.5)

 - Polymarket

Game Handicap: HLE (-1.5) vs Dplus KIA (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 9, 2026

Closed: Apr 8, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: HLE (-1.5) vs Dplus KIA (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$27,653
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$274
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$91
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$68
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 35.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 34.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$60
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$54
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$16
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 37.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 38.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$760,159
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$586,929
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$464,947
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$9,555
N/A
N/A
N/A
Settled
No
Total markets: 25 of 66

Description

This event group comprises 23 prediction markets covering a best-of-three League of Legends match between Dplus KIA and Hanwha Life Esports in the LCK Rounds 1-2, initially scheduled for April 8, 2026 at 4:00 AM ET. Markets span series outcomes, individual game winners, handicaps, and granular in-game statistics (kills, dragons, barons, inhibitors, multi-kills). All markets reference gol.gg as the primary resolution source, with credible reporting (including video evidence) as fallback if results are not published within 2 hours of event conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket both resolve all markets based on official information from gol.gg/esports/home, with identical handling of cancellations, delays beyond 7 days, forfeits, walkovers, and remakes across the entire event group.Primary resolution logic: Official information from https://gol.gg/esports/home; if unpublished within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series winner (Games Total O/U 2.5, Match Winner, Game Handicap HLE -1.5): Resolves based on which team wins the best-of-3 series. Games won by forfeit, disqualification, walkover, or default count toward the total if the match is completed. If the clinching game is forfeited, it counts as a completed match.
  • Individual game winners (Game 1/2/3 Winner, Game 1/2/3 objective markets): Resolve based on the outcome of that specific game if completed. If a game is not played due to series clinch, forfeit, disqualification, or walkover, that game market resolves 50-50.
  • Objective markets (Baron, Dragon, Inhibitor, Kills, First Blood, Quadra/Penta Kills): Resolve based on in-game statistics recorded during the specified game. If the game is not played, never played due to forfeit/disqualification/walkover, or not played because series is already clinched, these markets resolve 50-50. If a game begins but is not completed and ends via surrender, resolution is based on whether the condition was met prior to stoppage.
  • Odd/Even Kill markets: Resolve based on total combined champion kills by both teams in the specified game. Executions do not count. If no kills are recorded or the game is not played, resolves 50-50.
  • Cancellation/Delay Rule: If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date (April 8, 2026 at 4:00 AM EDT) without a winner determined, all markets resolve 50-50.
  • Forfeit/Walkover Rule: If the match ends in a forfeit, disqualification, or walkover before play begins, the series winner market resolves 50-50. If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the series winner resolves to the winning team; however, individual game markets for unplayed games resolve 50-50.
  • Remake Rule: If any game is remade, resolution is based on the remade game only.
Timing: Resolution occurs upon official publication by gol.gg/esports/home within 2 hours of the event's conclusion, or upon consensus of credible reporting if gol.gg has not published by that deadline.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.