LoL: Dplus KIA Challengers vs Gen.G Global Academy (BO3) - LCK Challengers League Rounds 1-2
Volume:
$388,889
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This market refers to the LoL match between Dplus KIA Challengers and Gen.G Global Academy in the LCK Challengers League Rounds 1-2, initially scheduled for March 31 at 4:00AM ET.
This market will resolve to "Dplus KIA Challengers" if Dplus KIA Challengers win the match against Gen.G Global Academy.
This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against Dplus KIA Challengers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Unified Resolution Criteria (Consistent across platforms)
Kalshi and Polymarket both resolve all markets based on official gol.gg data, with identical fallback procedures (2-hour window for credible reporting if gol.gg is unavailable), and consistent treatment of cancellations, delays beyond 7 days, forfeits, and incomplete games.
Primary resolution logic:
Official information from https://gol.gg/esports/home; credible reporting consensus (including video evidence) if gol.gg has not published results within 2 hours of event conclusion.
Core resolution logic:
Series winner (Kalshi: over 2.5 maps / Polymarket: match winner) resolves based on which team wins the best-of-3 series, with forfeits/walkovers/disqualifications counted as completed matches if the series is clinched.
Individual game markets (Game 1/2/3 winners, objectives, kills) resolve based on actual game completion; if a game is not played because the series is already decided, that game market resolves 50-50.
If a game begins but is not completed due to surrender, the market resolves based on the state at stoppage (e.g., Baron kills, inhibitor destruction, multi-kills that occurred before surrender count; if the condition was not met, it resolves NO).
If the entire series is canceled, delayed beyond 7 days without play, or ends in a tie, all markets resolve 50-50.
Forfeits, disqualifications, and walkovers that occur before the match begins result in 50-50 resolution; if they occur after the match begins and one team wins, that team's victory counts.
Game remakes are resolved based on the remade game only.
Objective markets (Baron, Dragon, Inhibitor) require both teams to achieve the condition; if either or both teams fail, the market resolves NO.
Multi-kill markets (Penta, Quadra) resolve YES if any player on either team achieves the kill threshold; Penta Kills also satisfy Quadra Kill conditions.
Odd/Even total kills markets resolve based on the sum of all champion kills by both teams; executions do not count.
Edge cases & Clarifications:
Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3 markets (winner, objectives, kills, multi-kills) resolve 50-50 per both platforms' rules.
Game Begins But Not Completed (Surrender): Objective and multi-kill markets resolve based on the state at stoppage. If the condition was not met before surrender, the market resolves NO (not 50-50).
Forfeit/Disqualification/Walkover Timing: If a team forfeits before the match begins, all markets resolve 50-50. If a team forfeits after the match begins and the opponent wins, that win counts toward series and game markets.
Delay Beyond 7 Days Without Play: If the series is delayed more than 7 days from the scheduled date (March 31, 2026) without any games being played, all markets resolve 50-50.
Game Remake: If a game is remade, resolution is based on the remade game only; the original game is disregarded for all markets tied to that game.
Timing:
Resolution occurs upon official publication by gol.gg or, if gol.gg does not publish within 2 hours of the event's conclusion, upon consensus of credible reporting including video evidence. Series markets resolve when the series winner is determined (best-of-3 clinch). Individual game markets resolve when that specific game concludes or is determined not to be played.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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