This event group covers a best-of-three League of Legends match between DN SOOPers Challengers and BNK FearX Youth in the LCK Challengers League, scheduled for April 9, 2026 at 1:00 AM EDT. Markets span series-level outcomes (match winner, game count), individual game winners, and in-game objective/kill metrics across all three potential games.
Unified Resolution Criteria (Consistent across platforms)
Both Kalshi and Polymarket apply identical resolution logic: official gol.gg data with 2-hour fallback to credible reporting, 7-day completion window, consistent forfeit/walkover treatment, and uniform edge-case handling for series clinches and incomplete games.
Primary resolution logic:
Official information from gol.gg/esports/home; if not published within 2 hours of event conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Series and game winners resolve based on match completion: if a team wins the required games (2 of 3), that team wins; if match is canceled or delayed beyond 7 days without completion, resolve to 50-50.
Forfeits, disqualifications, and walkovers occurring after play begins count toward the outcome; those occurring before play begins resolve to 50-50.
Games not played because the series result is already determined (e.g., team clinches 2-0 before Game 3) resolve to 50-50 for game-specific markets.
In-game objective markets (Baron, Dragon, Inhibitor, Kills, Quadra/Penta Kills) resolve based on whether the condition was met prior to game completion or surrender; if the game is never played or clinched before play, resolve to 50-50.
Remakes are resolved based on the remade game only.
Total kills (Odd/Even) resolve to 50-50 if no kills are recorded or if the game is not completed.
Edge cases & Clarifications:
Series Clinch Before Game Played: If a team clinches the series (e.g., 2-0) before Game 3 is played, all Game 3-specific markets resolve to 50-50, including objective and kill metrics.
Forfeit/Walkover Timing: If a forfeit, disqualification, or walkover occurs before the match begins, the series resolves to 50-50. If it occurs after play begins and one team wins, that team is credited with the win.
Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, in-game metrics resolve based on whether the condition was met prior to stoppage. If the condition was not met, the market resolves to 'No' (or 50-50 for metrics tied to unplayed games).
7-Day Delay Without Completion: If the match is delayed beyond 7 days from the scheduled April 9 date without a winner determined, all markets resolve to 50-50.
Tie or Cancellation: If the match ends in a tie or is canceled (not played at all), all markets resolve to 50-50.
Timing:
Resolution occurs upon match completion or within 2 hours of the event's conclusion if official gol.gg data is published; if not, credible reporting consensus is used. Markets tied to unplayed games (due to series clinch) resolve immediately upon clinch confirmation. The 7-day window applies from the scheduled April 9, 2026 start time.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.