TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: DN SOOPers Challengers vs BNK FearX Youth (BO3) - LCK Challengers League Rounds 1-2
kalshi
polymarket

LoL: DN SOOPers Challengers vs BNK FearX Youth (BO3) - LCK Challengers League Rounds 1-2

Volume:
$132,081

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 10, 2026

Closed: Apr 9, 7:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$97,222
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$4,748
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$3,804
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$954
N/A
N/A
$782
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$17,217
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: DNS.C (-1.5) vs BNK FearX Youth (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$7,320
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$100
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$97
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$93
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$91
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$91
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$80
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$32
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$27
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$27
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$27
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$17
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a best-of-three League of Legends match between DN SOOPers Challengers and BNK FearX Youth in the LCK Challengers League, scheduled for April 9, 2026 at 1:00 AM EDT. Markets span series-level outcomes (match winner, game count), individual game winners, and in-game objective/kill metrics across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket apply identical resolution logic: official gol.gg data with 2-hour fallback to credible reporting, 7-day completion window, consistent forfeit/walkover treatment, and uniform edge-case handling for series clinches and incomplete games.Primary resolution logic: Official information from gol.gg/esports/home; if not published within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series and game winners resolve based on match completion: if a team wins the required games (2 of 3), that team wins; if match is canceled or delayed beyond 7 days without completion, resolve to 50-50.
  • Forfeits, disqualifications, and walkovers occurring after play begins count toward the outcome; those occurring before play begins resolve to 50-50.
  • Games not played because the series result is already determined (e.g., team clinches 2-0 before Game 3) resolve to 50-50 for game-specific markets.
  • In-game objective markets (Baron, Dragon, Inhibitor, Kills, Quadra/Penta Kills) resolve based on whether the condition was met prior to game completion or surrender; if the game is never played or clinched before play, resolve to 50-50.
  • Remakes are resolved based on the remade game only.
  • Total kills (Odd/Even) resolve to 50-50 if no kills are recorded or if the game is not completed.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series (e.g., 2-0) before Game 3 is played, all Game 3-specific markets resolve to 50-50, including objective and kill metrics.
  • Forfeit/Walkover Timing: If a forfeit, disqualification, or walkover occurs before the match begins, the series resolves to 50-50. If it occurs after play begins and one team wins, that team is credited with the win.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, in-game metrics resolve based on whether the condition was met prior to stoppage. If the condition was not met, the market resolves to 'No' (or 50-50 for metrics tied to unplayed games).
  • 7-Day Delay Without Completion: If the match is delayed beyond 7 days from the scheduled April 9 date without a winner determined, all markets resolve to 50-50.
  • Tie or Cancellation: If the match ends in a tie or is canceled (not played at all), all markets resolve to 50-50.
Timing: Resolution occurs upon match completion or within 2 hours of the event's conclusion if official gol.gg data is published; if not, credible reporting consensus is used. Markets tied to unplayed games (due to series clinch) resolve immediately upon clinch confirmation. The 7-day window applies from the scheduled April 9, 2026 start time.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.