TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 22, 9:43 PM EST
Polymarket
This market tracks whether any player will achieve a penta kill in Game 3 of the League of Legends match between Disguised and Dignitas during the LCS Regular Season. The aggregated consensus probability for this outcome stands at 100.0%. Data is drawn from Polymarket, Predict, Kalshi, and Limitless, with resolution based on official results from https://gol.gg/esports/home. Watch for the game window on August 23, 2026, as this is when the event will be decided.
This market refers to the LoL match between Disguised and Dignitas in the LCS Regular Season, initially scheduled for August 22, 2026 at 7:00 PM ET. This market will resolve to "Disguised" if Disguised win the match against Dignitas. This market will resolve to "Dignitas" if Dignitas win the match against Disguised. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If Dignitas wins the LCS 2026: Dignitas vs. Disguised League of Legends match originally scheduled for Aug 22, 2026 at 7:00 PM EDT, then the market resolves to Yes. If Disguised wins the LCS 2026: Dignitas vs. Disguised League of Legends match originally scheduled for Aug 22, 2026 at 7:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between Disguised and Dignitas in the LCS Regular Season, initially scheduled for August 22, 2026 at 7:00 PM ET. This market will resolve to "Disguised" if Disguised win the match against Dignitas. This market will resolve to "Dignitas" if Dignitas win the match against Disguised. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Disguised and Dignitas in the LCS Summer 2026, initially scheduled for August 22, 2026 UTC. This market will resolve to "Disguised" if Disguised win the match against Dignitas. This market will resolve to "Dignitas" if Dignitas win the match against Disguised. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often differ from traditional sportsbook lines due to community-driven pricing and unique betting formats. On platforms like Polymarket and Kalshi, traders directly influence prices through their bets, which can create sharper or more volatile odds compared to sportsbook averages. For example, prediction markets may reflect niche insights or rapid updates from fan communities, while sportsbooks incorporate broader consensus and risk management policies. Additionally, prediction market odds sometimes incorporate derivative questions not available in standard sportsbook markets, allowing for more granular wagering on specific match dynamics.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. The two platforms attract different user bases and have distinct liquidity profiles, which can lead to price variations. Polymarket might have deeper engagement from League of Legends fans who set odds based on detailed team analysis, while Kalshi could reflect broader or more generalized betting trends. Differences in available trading volume — such as $1,111,160 across all platforms versus $1,108,466 in the last day — also impact how prices adjust to new information. These factors combined often result in divergent odds between Polymarket and Kalshi for this market.
Key gameplay moments such as early game dominance, player performance spikes, or strategic drafting decisions can strongly influence this market. Injury updates or roster changes announced before the match may also shift trader sentiment. Additionally, emerging analysis from respected LCS commentators or data-driven team performance metrics often drives short-term price adjustments, especially as the event draws closer.