TOTAL VOLUME:

$54.4b

24H VOL:

$230,557,910

24H TRANSACTIONS:

531,611,392

OPEN INTEREST:

$1,202,344,730

501,342

Markets across

13,602

events

MATCHED EVENTS:

1,822

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
polymarket
kalshi
Trending

LoL: Dignitas vs Team Liquid (BO3) - LCS Regular Season

Volume:
$891,099
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This market refers to the LoL match between Dignitas and Team Liquid in the LCS Regular Season, initially scheduled for April 19 at 7:00PM ET. This market will resolve to "Dignitas" if Dignitas win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Dignitas. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi resolve based on official match results from gol.gg, with identical treatment of forfeits, walkovers, cancellations, and delays beyond 7 days as 50-50 outcomes.

Primary resolution logic:

Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Series winner resolves to the team winning 2 games in the best-of-3 match; forfeits, disqualifications, and walkovers count as completed games if the series is finished.
  • Individual game markets (Game 1, 2, 3 winners) resolve based on the team winning that specific game, or 50-50 if the game is not completed or never played.
  • Objective-based markets (dragons, barons, inhibitors, kills, penta/quadra kills, first blood) resolve based on in-game statistics from the completed game, or 50-50 if the game is not played or not completed.
  • Odd/Even kill markets resolve based on total combined kills by both teams; executions do not count.
  • If the match is canceled entirely, delayed beyond 7 days without play, ends in a tie, or begins but is not completed with one team winning by forfeit/disqualification/walkover, series markets resolve 50-50.
  • If a game is not played because the series result is already determined (clinching), game-specific markets resolve 50-50.
  • If a game begins but is not completed and ends via surrender, objective and kill markets resolve based on statistics prior to stoppage; if the condition was not met, they resolve No or 50-50 as specified.
  • Games Total O/U 2.5 resolves Over if 3 or more games are played, Under if fewer than 3 games are played; forfeits and walkovers count toward the total if the match is completed.

Edge cases & Clarifications:

  • Series Clinch via Forfeit: If the clinching game (Game 2 or Game 3) is forfeited, the series is considered completed and resolves to the team winning the series; game-specific markets for that game resolve 50-50.
  • Game Remake: If a game is remade, resolution is based on the remade game only; for First Blood markets, if first blood did not occur prior to the remake, resolution is based on the remade game.
  • Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, objective markets resolve based on whether the condition was met prior to stoppage; if not met, they resolve No.
  • Handicap and Forfeit Interaction: For the Game Handicap market (TL -1.5 vs DIG +1.5), games won by forfeit, disqualification, or walkover count toward the handicap provided the match is completed.
  • No Kills Recorded: For Odd/Even kill markets, if no kills are recorded in a game, the market resolves 50-50.

Timing:

Resolution occurs upon official publication of final results on gol.gg within 2 hours of event conclusion; if delayed, consensus of credible reporting and video evidence is used.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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