TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 23, 10:22 PM EST
Polymarket
This group contains multiple prediction markets centered around the League of Legends best-of-three match between Dignitas and FlyQuest in the LCS Regular Season. Markets cover series winner, individual game winners, total games played, game handicaps, and various in-game event occurrences.
This market refers to the LoL match between Dignitas and FlyQuest in the LCS Regular Season, initially scheduled for August 23, 2026 at 7:00 PM ET. This market will resolve to "Dignitas" if Dignitas win the match against FlyQuest. This market will resolve to "FlyQuest" if FlyQuest win the match against Dignitas. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The event resolves based on the full-time result of the Wake Forest Demon Deacons vs VCU Rams NCAA Men's Soccer game scheduled for August 23, 2026, after 90 minutes of regulation play plus any stoppage time, but excluding extra time or penalty kicks. If Wake Forest wins within this timeframe, the 'Wake Forest Demon Deacons' market resolves to Yes. If VCU wins, the 'VCU Rams' market resolves to Yes. If the game concludes in a tie under the same conditions, the 'Tie' market resolves to Yes. Should the match be cancelled or rescheduled to more than 48 hours beyond the original date, all markets will resolve to a fair price as determined by the platform. The outcome is strictly based on regulation time results, with no consideration given to post-regulation proceedings.
This market refers to the LoL match between Dignitas and FlyQuest in the LCS Regular Season, initially scheduled for August 23, 2026 at 7:00 PM ET. This market will resolve to "Dignitas" if Dignitas win the match against FlyQuest. This market will resolve to "FlyQuest" if FlyQuest win the match against Dignitas. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LCS best-of-series match scheduled for 2026-08-23 21:45 UTC: if FlyQuest wins the series, the market will resolve to "FlyQuest"; if Dignitas wins the series, the market will resolve to "Dignitas". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LCS broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
On Polymarket and Opinion, prices can vary because of differing user bases, liquidity levels, and trading activity. Polymarket and Opinion can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, one platform might have deeper liquidity for specific outcomes, allowing more precise pricing, while the other could be influenced by a smaller, more volatile user group. Additionally, each platform’s fee structure and interface can affect how traders place bets, leading to variations in the odds displayed for this market. These factors combined often result in distinct probability assessments between the two venues.
Key signals that could shift this market include player injuries, strategic roster changes, or early game performance in the live match. Any surprise picks or dominant early leads often cause rapid re‑pricing, especially on platforms with thinner order books. Traders will also watch for commentary from analysts and community sentiment spikes on social media.