TOTAL VOLUME:

$134b

24H VOL:

$103,397,351

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,410,176,180

399,592

Markets across

30,097

events

MATCHED EVENTS:

2,622

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: DetonatioN FocusMe vs Ground Zero Gaming (BO5) - LCP Group Stage
polymarket
kalshi
limitless

LoL: DetonatioN FocusMe vs Ground Zero Gaming (BO5) - LCP Group Stage

Volume:
$296,053

Ground Zero Gaming

 - Kalshi

Ground Zero Gaming - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 15, 2026

Closed: Aug 15, 7:49 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Ground Zero Gaming

View
100%
Yes 100¢No 0¢
100¢
N/A
$17,450
N/A
N/A
$12,672
Settled
Yes
polymarket

Game Handicap: GZ (-2.5) vs DetonatioN FocusMe (+2.5)

100%
12%
Yes 100¢No 0¢
0.1¢
N/A
$1,788
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: GZ (-1.5) vs DetonatioN FocusMe (+1.5)

100%
13%
Yes 100¢No 0¢
0.1¢
N/A
$765
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
18%
Yes 50¢No 50¢
1¢
N/A
$429
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
33%
Yes 0¢No 100¢
—
N/A
$115,396
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
33%
Yes 0¢No 100¢
—
N/A
$59,169
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
33%
Yes 0¢No 100¢
—
N/A
$43,717
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
19%
Yes 0¢No 100¢
—
N/A
$31,686
N/A
N/A
N/A
Settled
Yes
kalshi

DetonatioN FocusMe

0%
Yes 0¢No 100¢
100¢
N/A
$21,221
N/A
N/A
$10,745
Settled
No
polymarket

O/U 3.5 Games

0%
69%
Yes 0¢No 100¢
—
N/A
$2,777
N/A
N/A
N/A
Settled
Yes
limitless

DetonatioN FocusMe vs Ground Zero Gaming

0%
Yes 0¢No 100¢
2.9¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

0%
28%
Yes 0¢No 100¢
—
N/A
$656
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
24%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
30%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
30%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
76%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
30%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 46

Description

This event group covers a League of Legends BO5 match between DetonatioN FocusMe and Ground Zero Gaming during the LCP Group Stage. Markets span match outcomes, game-specific results, and in-game statistics across multiple platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution logic tied to official match results from gol.gg, with consistent handling of cancellations, forfeits, and incomplete games.Primary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting as a fallback

Core resolution logic:

  • Match outcomes resolve based on the team that wins the majority of games in the BO5 series
  • Game-specific markets (e.g., Baron Nashor, Dragon kills) resolve based on in-game events in each individual game
  • Cancellations, forfeits, or delays beyond 7 days result in 50-50 splits for affected markets
  • If a game is not played due to the series being clinched, the market resolves to 50-50
  • Markets involving kill counts or handicaps use completed game data only; partial games ended by surrender resolve based on pre-stoppage data

Edge cases & clarifications:

  • Series Clinch Before Game X: If the series is clinched before a specific game (e.g., Game 5 is not needed), that game's markets resolve to 50-50
  • Remade Game: If a game is remade, resolution is based solely on the remade game's results
  • Forfeit/Walkover: If a team forfeits or walks over before the match starts, the market resolves to 50-50; if during a game, the winning team claims victory
Timing: Resolution occurs within 2 hours of the event's conclusion, using official data from gol.gg or credible reporting if necessaryOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Tiebreaker match between DetonatioN FocusMe and Ground Zero Gaming in the LCP Group Stage, initially scheduled for August 15 at 5:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The event determines the winner of the LCP 2026 League of Legends match between Ground Zero Gaming and DetonatioN FocusMe scheduled for August 15, 2026, at 5:00 AM EDT. If Ground Zero Gaming wins the match, its corresponding market resolves to Yes; if DetonatioN FocusMe wins, its market resolves to Yes. Should the match be postponed and not commence within 48 hours of the original start time, canceled before play begins, or forfeited without any gameplay, both markets resolve to the fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the governing body or tournament organizer. Kalshi disclaims any affiliation with the governing league, and all trademarks remain the property of their respective owners.

Limitless

This market refers to the LoL match between DetonatioN FocusMe and Ground Zero Gaming in the LCP Split 3 2026, initially scheduled for August 15, 2026 UTC. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Ground Zero Gaming. This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.