TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 29, 7:45 AM EST
Polymarket
This market tracks whether both Deep Cross Gaming and Team Liquid will slay a dragon during Game 3 of their Best-of-Five matchup in the Mid-Season Invitational 2026 Play-In Lower Bracket Semifinal. Across Kalshi, Limitless, and Polymarket, the consensus probability for this outcome stands at 100.0%. Resolution will be determined by official gol.gg/esports/home records, with fallback to credible video evidence and consensus reporting if official results are unavailable within 2 hours of match conclusion. Watch for the match scheduled on June 29, 2026 at 4:00 AM ET to see how both teams prioritize dragon control in the pivotal third game.
This market refers to the LoL Lower bracket semifinal match between Deep Cross Gaming and Team Liquid in the Mid-Season Invitational Play-In, initially scheduled for June 29 at 4:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This event resolves based on the result of the Deep Cross Gaming vs. Team Liquid League of Legends match scheduled for June 29, 2026 at 4:00 AM EDT during the Mid-Season Invitational 2026. The market resolves to Yes if either Deep Cross Gaming wins the match or Team Liquid wins the match. The resolution is determined solely by the official match outcome as recorded by the tournament organizers.
This market refers to the match between Deep Cross Gaming and Team Liquid in the Mid-Season Invitational 2026, scheduled for Jun 29, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 29, 2026, 23:59 UTC, the market will resolve to "Other."
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform operates its own order book and user base, so liquidity, fee structures, and trader composition can cause temporary price gaps. Polymarket may attract different demographics or risk appetites than Kalshi, leading to different marginal pricing. Additionally, platform-specific rules around market resolution timelines or outcome definitions can influence how traders value positions, especially in esports where event scope or tie-breaker rules vary by interpretation.
Key catalysts include roster changes, player injuries, or substitutions announced before the series begins. Scrim results or recent tournament performance by either team can shift trader conviction significantly. Meta shifts in the game patch active during MSI, coaching adjustments, or public statements from players and analysts also influence odds. As the match date approaches, any news about team preparation, travel delays, or technical issues may trigger repricing across both platforms.