TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Deep Cross Gaming vs Team Liquid (BO5) - Mid-Season Invitational Play-In
kalshi
limitless
polymarket

Who will win Deep Cross Gaming vs Team Liquid?

Volume:
$4,243,383

Game Handicap: TL (-2.5) vs Deep Cross Gaming (+2.5)

 - Polymarket

Game Handicap: TL (-2.5) vs Deep Cross Gaming (+2.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 29, 2026

Closed: Jun 29, 7:45 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: TL (-2.5) vs Deep Cross Gaming (+2.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$224,337
N/A
N/A
N/A
Settled
Yes
kalshi

Team Liquid

100%
Yes 100¢No 0¢
100¢
N/A
$212,542
N/A
N/A
$168,760
Settled
Yes
limitless

Team Liquid

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: TL (-1.5) vs Deep Cross Gaming (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$58,366
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
0.5¢
N/A
$4,418
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$486
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$429
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$116
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$54
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

100%
Yes 100¢No 0¢
0.4¢
N/A
$52
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$49
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 3?

100%
Yes 100¢No 0¢
0.1¢
N/A
$39
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$13
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
$1
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.3¢
N/A
$1
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 51¢
1¢
N/A
$13,358
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,282,645
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$867,010
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$742,164
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$646,785
N/A
N/A
N/A
Settled
Yes
kalshi

Deep Cross Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$146,028
N/A
N/A
$122,910
Settled
No
limitless

Deep Cross Gaming

N/A
N/A
0¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
$34,971
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5,684
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,364
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 69

Intro

This market tracks whether both Deep Cross Gaming and Team Liquid will slay a dragon during Game 3 of their Best-of-Five matchup in the Mid-Season Invitational 2026 Play-In Lower Bracket Semifinal. Across Kalshi, Limitless, and Polymarket, the consensus probability for this outcome stands at 100.0%. Resolution will be determined by official gol.gg/esports/home records, with fallback to credible video evidence and consensus reporting if official results are unavailable within 2 hours of match conclusion. Watch for the match scheduled on June 29, 2026 at 4:00 AM ET to see how both teams prioritize dragon control in the pivotal third game.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Polymarket, Limitless, Kalshi) align on gol.gg/esports/home as primary source, 2-hour fallback window, 7-day delay threshold, and consistent edge-case handling for forfeits, walkovers, series clinches, and incomplete games.Primary resolution logic: Official gol.gg/esports/home; fallback to credible video evidence and consensus reporting if official results unavailable within 2 hours of match conclusion.

Core resolution logic:

  • Match winner resolves to the team declared winner by gol.gg; if match is forfeited, disqualified, or walked over before completion, resolves 50-50 unless one team is explicitly declared winner.
  • Individual game winners resolve based on completed game; if game is not played due to series clinch, forfeit, or non-completion, resolves 50-50.
  • Objective markets (Baron, Dragon, Inhibitors) resolve Yes only if both teams achieve the objective prior to game stoppage; if condition not met, resolves No.
  • Quadra Kill and Penta Kill markets resolve Yes if event occurs prior to stoppage; Penta Kill counts as Quadra Kill; if no event occurs, resolves No.
  • Odd/Even total kills resolve based on combined champion kills only (executions do not count); if zero kills recorded, resolves 50-50.
  • First Blood markets resolve to the team securing first blood; if first blood never occurs, resolves 50-50.
  • Total Kill Over/Under markets resolve based on threshold; if game not completed, resolves 50-50.
  • Series length markets (O/U 3.5, O/U 4.5) count forfeits, disqualifications, and walkovers as completed games; if match not completed or clinching game forfeited, resolves 50-50.
  • Handicap markets resolve based on game differential; if match not completed or clinching game forfeited, resolves 50-50.
  • If match cancelled, delayed beyond 7 days without play, or ends in tie, all markets resolve 50-50 unless otherwise specified.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before a scheduled game (e.g., Game 3 not played because series already decided 2-0), all markets for that game resolve 50-50.
  • Game Begins But Not Completed: If a game begins but ends via surrender or technical issue before completion, objective and kill markets resolve based on events that occurred prior to stoppage; if no event occurred, resolves No. Game winner markets resolve 50-50 unless a winner is officially declared.
  • Game Remade: If a game is remade, resolution is based on the remade game only. For First Blood, if first blood occurred in the original game before remake, that result stands; otherwise, resolution is based on the remade game.
  • Zero Kills in Game: If a game records zero champion kills, Odd/Even total kills markets resolve 50-50. Total Kill Over/Under markets also resolve 50-50 if game is not completed.
  • Forfeit, Disqualification, Walkover: If match is forfeited, disqualified, or walked over before start, match winner resolves 50-50. If match begins and one team forfeits mid-series, the other team is declared winner. If clinching game is forfeited, series is considered completed and resolves to the team declared winner.
Timing: Resolution occurs within 2 hours of official match conclusion via gol.gg/esports/home. If official results not published within 2 hours, credible video evidence and consensus reporting may be used. Match scheduled for June 29, 2026 at 4:00 AM ET; if delayed beyond 7 days without play, all markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket semifinal match between Deep Cross Gaming and Team Liquid in the Mid-Season Invitational Play-In, initially scheduled for June 29 at 4:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

This event resolves based on the result of the Deep Cross Gaming vs. Team Liquid League of Legends match scheduled for June 29, 2026 at 4:00 AM EDT during the Mid-Season Invitational 2026. The market resolves to Yes if either Deep Cross Gaming wins the match or Team Liquid wins the match. The resolution is determined solely by the official match outcome as recorded by the tournament organizers.

Limitless

This market refers to the match between Deep Cross Gaming and Team Liquid in the Mid-Season Invitational 2026, scheduled for Jun 29, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 29, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like Polymarket and Kalshi differ from traditional sportsbooks in that traders directly set odds through supply and demand rather than oddsmakers posting fixed lines. This market-driven pricing often reflects real-time information faster than sportsbooks update their odds. Prediction markets also typically offer tighter spreads and higher liquidity on niche esports matchups, making them valuable for comparing consensus sentiment against any available sportsbook pricing on the same event.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform operates its own order book and user base, so liquidity, fee structures, and trader composition can cause temporary price gaps. Polymarket may attract different demographics or risk appetites than Kalshi, leading to different marginal pricing. Additionally, platform-specific rules around market resolution timelines or outcome definitions can influence how traders value positions, especially in esports where event scope or tie-breaker rules vary by interpretation.

Key catalysts include roster changes, player injuries, or substitutions announced before the series begins. Scrim results or recent tournament performance by either team can shift trader conviction significantly. Meta shifts in the game patch active during MSI, coaching adjustments, or public statements from players and analysts also influence odds. As the match date approaches, any news about team preparation, travel delays, or technical issues may trigger repricing across both platforms.