TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage
limitless
kalshi
polymarket
predict

LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

Volume:
$754,631

Game 1 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 13, 2026

Closed: Aug 13, 8:47 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
54%
Yes 100¢No 0¢
0.1¢
N/A
$95,507
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
51%
Yes 99¢No 1¢
—
N/A
$16,204
N/A
N/A
N/A
Settled
No
kalshi

GAM Esports

100%
Yes 100¢No 0¢
100¢
N/A
$60,049
N/A
N/A
$25,145
Settled
Yes
polymarket

O/U 3.5 Games

100%
28%
Yes 100¢No 0¢
0.1¢
N/A
$1,749
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

99%
27%
Yes 99¢No 1¢
—
$6,297
$295
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5)

100%
62%
Yes 100¢No 0¢
0.1¢
N/A
$986
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5)

99%
61%
Yes 99¢No 1¢
—
$6,127
$209
N/A
N/A
N/A
Settled
No
predict

Game Handicap: GAM (-2.5) vs Deep Cross Gaming (+2.5)

3%
36%
Yes 3¢No 97¢
—
$64
$102
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: GAM (-2.5) vs Deep Cross Gaming (+2.5)

0%
16%
Yes 0¢No 100¢
—
N/A
$122
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

3%
28%
Yes 3¢No 97¢
—
$49,634
$102
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

0%
35%
Yes 0¢No 100¢
—
N/A
$218
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

1%
45%
Yes 1¢No 99¢
—
N/A
$26,114
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
45%
Yes 0¢No 100¢
—
N/A
$74,116
N/A
N/A
N/A
Settled
Yes
predict

Game 3 Winner

1%
45%
Yes 1¢No 99¢
—
N/A
$18,222
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

0%
47%
Yes 0¢No 100¢
—
N/A
$158,130
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
43%
Yes 1¢No 99¢
—
$709
$15,200
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
43%
Yes 0¢No 100¢
—
N/A
$166,772
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

1%
42%
Yes 1¢No 99¢
—
$1,239
$14,674
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

0%
47%
Yes 0¢No 100¢
—
N/A
$63,816
N/A
N/A
N/A
Settled
Yes
kalshi

Deep Cross Gaming

0%
47%
Yes 0¢No 100¢
100¢
N/A
$40,792
N/A
N/A
$16,320
Settled
No
limitless

Deep Cross Gaming vs GAM Esports

0%
Yes 0¢No 100¢
2.9¢
N/A
$1,252
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
94%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
22%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
68%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
96%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 55

Intro

This market tracks whether both teams will slay a dragon in Game 4 of the League of Legends match between Deep Cross Gaming and GAM Esports during the LCP Group Stage. The aggregated consensus probability for this outcome is 100.0%, drawn from Limitless, Kalshi, Polymarket, and Predict, with resolution based on official information from https://gol.gg/esports/home. Watch for the scheduled match on August 13, 2026, as this will determine the outcome.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution logic based on official match results from gol.gg, with consistent handling of cancellations, incomplete matches, and tie scenarios.Primary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting as backup

Core resolution logic:

  • Match winner markets resolve to the team that wins the best-of-5 series
  • Game-specific markets resolve based on the outcome of that particular game only
  • Total games markets resolve to Over/Under based on the number of games played in the series
  • Handicap markets resolve based on the difference in games won between the teams
  • In-game event markets resolve based on whether the specified event occurred in that game
  • 50-50 resolution applies for cancellations, incomplete matches, forfeits, or when the series result is already determined before a game

Edge cases & clarifications:

  • Remade Games: If a game is remade, resolution is based on the remade game only
  • Name Discrepancies: Minor name variations (abbreviations, sponsor tags, regional identifiers) are treated as the same team if clearly identifiable
  • Forfeit/Walkover: If a team wins due to opponent's forfeiture/disqualification, the match winner market resolves to that team, but total games/handicap markets resolve 50-50
Timing: Markets resolve within 2 hours after the event conclusion, using official results from gol.gg or credible reporting if neededOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the result of the LCP 2026 League of Legends match between GAM Esports and Deep Cross Gaming scheduled for August 13, 2026, at 5:00 AM EDT. If the match is postponed and does not start within 48 hours of its original time, or if it is cancelled or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is later forfeited, the market resolves according to the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain property of their respective owners.

Predict

This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between Deep Cross Gaming and GAM Esports in the LCP Split 3 2026, initially scheduled for August 13, 2026 UTC. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the Deep Cross vs GAM BO5 market aggregates real-time data from multiple platforms, showing how trader sentiment and volume evolve as the match unfolds. It displays current probabilities, total volume of $754,631, and 24-hour volume of $752,096 to help users gauge market momentum. By tracking this market across platforms, you can see how expectations shift before, during, and after each game in the series, giving insight into where the most aggressive betting action is happening.

Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines because they are driven by continuous trader activity rather than static analyst picks. While sportsbooks may offer a simple moneyline or spread, prediction markets let users bet on detailed match outcomes at odds that adjust instantly to new information. This creates potential value gaps — for example, a trader-driven probability shift after a key player injury might move this market faster than sportsbook adjustments, offering sharper edges for agile bettors.

On Polymarket and Limitless, prices can diverge because each platform attracts different user bases and liquidity pools, leading to varied risk appetites and information flows. Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, if one platform has deeper liquidity around certain outcomes, its prices may reflect more precise trader sentiment. Additionally, differences in fee structures or market design can cause slight variations in how quickly probabilities adjust to new events, such as player performance or strategic shifts during the match.