TOTAL VOLUME:
$134.1b
24H VOL:
$133,388,117
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,436,095,462
405,232
Markets across
30,526
events
MATCHED EVENTS:
2,693
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 13, 8:47 AM EST
Polymarket
This market tracks whether both teams will slay a dragon in Game 4 of the League of Legends match between Deep Cross Gaming and GAM Esports during the LCP Group Stage. The aggregated consensus probability for this outcome is 100.0%, drawn from Limitless, Kalshi, Polymarket, and Predict, with resolution based on official information from https://gol.gg/esports/home. Watch for the scheduled match on August 13, 2026, as this will determine the outcome.
This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the result of the LCP 2026 League of Legends match between GAM Esports and Deep Cross Gaming scheduled for August 13, 2026, at 5:00 AM EDT. If the match is postponed and does not start within 48 hours of its original time, or if it is cancelled or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is later forfeited, the market resolves according to the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain property of their respective owners.
This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Deep Cross Gaming and GAM Esports in the LCP Split 3 2026, initially scheduled for August 13, 2026 UTC. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines because they are driven by continuous trader activity rather than static analyst picks. While sportsbooks may offer a simple moneyline or spread, prediction markets let users bet on detailed match outcomes at odds that adjust instantly to new information. This creates potential value gaps — for example, a trader-driven probability shift after a key player injury might move this market faster than sportsbook adjustments, offering sharper edges for agile bettors.
On Polymarket and Limitless, prices can diverge because each platform attracts different user bases and liquidity pools, leading to varied risk appetites and information flows. Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. For instance, if one platform has deeper liquidity around certain outcomes, its prices may reflect more precise trader sentiment. Additionally, differences in fee structures or market design can cause slight variations in how quickly probabilities adjust to new events, such as player performance or strategic shifts during the match.