TOTAL VOLUME:

$134b

24H VOL:

$103,397,351

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,410,176,180

399,592

Markets across

30,097

events

MATCHED EVENTS:

2,622

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Dark Passage vs Team Phoenix (BO3) - TCL Play-Ins
polymarket
kalshi
predict

LoL: Dark Passage vs Team Phoenix (BO3) - TCL Play-Ins

Volume:
$56,219

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 6, 2026

Closed: Aug 6, 7:12 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
28%
Yes 100¢No 0¢
0.1¢
N/A
$23,747
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
28%
Yes 99¢No 1¢
—
$8,564
$2,558
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
35%
Yes 100¢No 0¢
0.1¢
N/A
$2,965
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

61%
4%
Yes 61¢No 39¢
—
N/A
$5,165
N/A
N/A
N/A
Settled
No
kalshi

Brod n Friends

100%
Yes 100¢No 0¢
100¢
N/A
$1,738
N/A
N/A
$1,732
Settled
Yes
polymarket

O/U 2.5 Games

100%
56%
Yes 100¢No 0¢
0.1¢
N/A
$194
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

97%
53%
Yes 97¢No 3¢
—
$7,298
$766
N/A
N/A
N/A
Settled
No
predict

Game Handicap: DP (-1.5) vs Team Phoenix (+1.5)

42%
2%
Yes 42¢No 58¢
—
$539
$2
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: DP (-1.5) vs Team Phoenix (+1.5)

0%
43%
Yes 0¢No 100¢
—
N/A
$488
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

1%
64%
Yes 1¢No 99¢
—
$1,128
$1,033
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
65%
Yes 0¢No 100¢
—
N/A
$15,622
N/A
N/A
N/A
Settled
Yes
kalshi

Epic Avalanche

0%
Yes 0¢No 100¢
100¢
N/A
$1,942
N/A
N/A
$1,892
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
50%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 30

Description

This group covers a League of Legends TCL Play-Ins match between Dark Passage and Team Phoenix in a best-of-three series. Markets span match winner, individual game winners, total games played, game handicaps, and various in-game event occurrences across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution framework: official gol.gg results as primary source, with credible reporting backup, and consistent 50-50 rules for cancellations/uncompleted matches.Primary resolution logic: https://gol.gg/esports/home (with credible reporting/video evidence as backup)

Core resolution logic:

  • Match/winner resolutions use team names as identified in the official source, allowing for minor naming variations
  • Game-specific markets resolve only if that game is completed; otherwise 50-50
  • Cancellations, delays beyond 7 days, or forfeitures before play results in 50-50 for all markets
  • Baron/Nashor/Dragon/Inhibitor kill markets require both teams to achieve the specified event in the specified game
  • Kill-related markets (Quadra/Penta) count rapid-kill events as defined by standard LoL rules

Edge cases & clarifications:

  • Remade Games: If a game is remade, resolution is based solely on the remade game results
  • Walkover/Forfeit Before Start: Resolves to 50-50 regardless of which team was supposed to win automatically
  • Clinch Game Forfeiture: Counts as a completed match for total games/handicap calculations
Timing: Within 2 hours after official publication of results on gol.gg, or immediately if credible reporting confirms the outcome earlierOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket round 1 match between Dark Passage and Team Phoenix in the TCL Play-Ins, initially scheduled for August 6 at 10:30AM ET. This market will resolve to "Dark Passage" if Dark Passage win the match against Team Phoenix. This market will resolve to "Team Phoenix" if Team Phoenix win the match against Dark Passage. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If Epic Avalanche wins map 2 in the NLC 2026: Epic Avalanche vs. Brod n Friends League of Legends match originally scheduled for Aug 5, 2026 at 12:00 PM EDT, then the market resolves to Yes. If Brod n Friends wins map 2 in the NLC 2026: Epic Avalanche vs. Brod n Friends League of Legends match originally scheduled for Aug 5, 2026 at 12:00 PM EDT, then the market resolves to Yes.

Predict

This market refers to the LoL Lower bracket round 1 match between Dark Passage and Team Phoenix in the TCL Play-Ins, initially scheduled for August 6 at 10:30AM ET. This market will resolve to "Dark Passage" if Dark Passage win the match against Team Phoenix. This market will resolve to "Team Phoenix" if Team Phoenix win the match against Dark Passage. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the TCL Play-Ins BO3 match market aggregates real-time data from multiple platforms, showing how traders price the likelihood of different outcomes. It displays current probabilities, volume of $56,219, and 24-hour volume of $48,966, letting you see consensus views across venues. This centralized view helps you monitor sentiment shifts as the match approaches, with all data pulled from live markets on participating prediction platforms.

Key signals that could shift this market include player injuries, strategic changes by coaches, and recent performance trends from both teams. High-profile interviews or pre-match analyst predictions often influence trader sentiment, as do betting patterns on related props or companion markets. Any last-minute roster updates or tournament rule changes could also cause rapid movements, especially as the match clock approaches. Watch for momentum swings in practice sessions and social media buzz that hint at shifting odds.