TOTAL VOLUME:
$134.2b
24H VOL:
$126,324,530
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,434,646,834
406,019
Markets across
30,401
events
MATCHED EVENTS:
2,689
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 28, 10:03 PM EST
Polymarket
This market tracks whether both teams will destroy inhibitors in Game 3 of the North American Challengers League Playoffs match between Cupid Esports and Maryville University. The aggregated consensus probability for this outcome across Predict, Kalshi, and Polymarket is currently 19.9%. Resolution is based on official results from https://gol.gg/esports/home, with credible reporting as backup. Watch for the game’s conclusion on August 29, 2026, which will determine the market outcome.
This market refers to the LoL Upper bracket semifinal 1 match between Cupid Esports and Maryville University in the North American Challengers League Playoffs, initially scheduled for August 28, 2026 at 5:00 PM ET. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Maryville University. This market will resolve to "Maryville University" if Maryville University win the match against Cupid Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If Maryville University wins the North American Challengers League 2026: Maryville University vs. Cupid Esports League of Legends match originally scheduled for Aug 28, 2026 at 5:00 PM EDT, then the market resolves to Yes. If Cupid Esports wins the North American Challengers League 2026: Maryville University vs. Cupid Esports League of Legends match originally scheduled for Aug 28, 2026 at 5:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL Upper bracket semifinal 1 match between Cupid Esports and Maryville University in the North American Challengers League Playoffs, initially scheduled for August 28, 2026 at 5:00 PM ET. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Maryville University. This market will resolve to "Maryville University" if Maryville University win the match against Cupid Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key moments — such as starting roster announcements, in-game performance on the first map, or unexpected player substitutions — can dramatically shift this market. Injury updates or strategic adjustments revealed in pre-match analysis may also cause rapid re-pricing, especially on venues with lower liquidity, making real-time news essential for tracking probability swings.