TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: CTBC Flying Oyster vs DetonatioN FocusMe (BO3) - LCP Regular Season
kalshi
polymarket

LoL: CTBC Flying Oyster vs DetonatioN FocusMe (BO3) - LCP Regular Season

Volume:
$208,405

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 12, 2026

Closed: Apr 11, 11:15 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$112,549
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$32,032
N/A
N/A
N/A
Settled
Yes
kalshi

CTBC Flying Oyster

100%
Yes 100¢No 0¢
—
N/A
$1,442
N/A
N/A
$885
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,572
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$178
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$40
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$43,360
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: CFO (-1.5) vs DetonatioN FocusMe (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$14,389
N/A
N/A
N/A
Settled
No
kalshi

DetonatioN FocusMe

0%
Yes 0¢No 100¢
—
N/A
$1,156
N/A
N/A
$894
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$743
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$112
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$81
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$81
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$75
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$51
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$43
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$43
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$41
N/A
N/A
N/A
Settled
No
Total markets: 25 of 27

Description

This event group covers a League of Legends Best-of-3 match between CTBC Flying Oyster and DetonatioN FocusMe in the LCP Regular Season, scheduled for April 11, 2026 at 5:00 AM EDT. Markets span series outcome, individual game winners, and granular in-game statistics (kills, objectives, multikills).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms employ identical resolution hierarchy (gol.gg primary, credible reporting secondary), identical 7-day delay threshold, identical 50-50 outcomes for cancellations and incomplete games, and identical treatment of forfeits/walkovers/disqualifications.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus (including video evidence) if gol.gg does not publish final results within 2 hours after event conclusion.

Core resolution logic:

  • Series outcome (BO3 winner) resolves to the team winning 2 games; if match is canceled, delayed beyond 7 days without play, or ends in forfeit/walkover/disqualification before play begins, resolves 50-50.
  • If match begins but is incomplete and one team wins via opponent forfeiture/disqualification/walkover, series resolves to the winning team; if clinching game is forfeited, match counts as completed.
  • Individual game winners resolve based on completed games only; if game is not completed for any reason, resolves 50-50 unless winner is already determined.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, multikills, kills parity) resolve based on completed game state; if game is remade, resolution uses remade game only.
  • If game begins but is not completed and ends via surrender, objective markets resolve based on state prior to stoppage; if condition not met, resolves to No.
  • If game is never played due to forfeit/disqualification/walkover, or series result is already determined before game is needed, objective markets resolve 50-50.
  • First Blood markets resolve to the team securing first blood prior to stoppage; if first blood never occurs or game is incomplete, resolves 50-50.
  • Odd/Even total kills markets resolve 50-50 if no kills are recorded, game is canceled, delayed beyond 7 days, or never played.
  • Handicap market (CFO -1.5 vs DetonatioN +1.5) resolves to CFO if they win 2+ more games than DetonatioN; forfeits/walkovers/disqualifications count if match is completed; standalone forfeit/walkover resolves 50-50.

Edge cases & clarifications:

  • Match Cancellation or 7-Day Delay: If match is canceled (not played at all) or delayed beyond 7 days from scheduled date without play beginning, all markets resolve 50-50.
  • Forfeit/Walkover/Disqualification: If match ends via forfeit/walkover/disqualification before play begins, series resolves 50-50. If match begins and one team wins via opponent forfeiture/disqualification/walkover, series resolves to winning team. If clinching game is forfeited, match counts as completed.
  • Incomplete Game: If game begins but is not completed, game winner markets resolve 50-50. Objective markets resolve based on state prior to stoppage; if condition not met, resolves to No.
  • Game Remake: If game is remade, all resolution is based on remade game only. For First Blood, if first blood occurred prior to remake, resolves to that team; if not, resolves based on remade game.
  • Series Already Determined: If series result is already determined before a game is needed (e.g., team clinches 2-0), that game's markets resolve 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, credible reporting consensus (including video evidence) is used. Match scheduled for April 11, 2026 at 5:00 AM EDT.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.