TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: CTBC Flying Oyster vs Deep Cross Gaming (BO3) - LCP Swiss Stage
kalshi
polymarket
predict

LoL: CTBC Flying Oyster vs Deep Cross Gaming (BO3) - LCP Swiss Stage

Volume:
$631,336

Game 1 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 26, 2026

Closed: Jul 26, 10:49 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$238,390
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

99%
Yes 99¢No 1¢
—
$17,654
$10,959
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$161,610
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$7,833
$12,069
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$114,997
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$27,912
$10,115
N/A
N/A
N/A
Settled
No
kalshi

CTBC Flying Oyster

100%
Yes 100¢No 0¢
100¢
N/A
$29,584
N/A
N/A
$17,249
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$71
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$70
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$51
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$19,746
$597
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$2,176
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: DCG (-1.5) vs CTBC Flying Oyster (+1.5)

1%
Yes 1¢No 99¢
—
$221
$479
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: DCG (-1.5) vs CTBC Flying Oyster (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$27,313
N/A
N/A
N/A
Settled
Yes
kalshi

Deep Cross Gaming

0%
Yes 0¢No 100¢
100¢
N/A
$22,066
N/A
N/A
$13,463
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$670
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$53
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 32

Description

This event group covers the League of Legends match between CTBC Flying Oyster and Deep Cross Gaming in the LCP Swiss Stage, a best-of-three series. Markets span the overall match winner, individual game outcomes, total games played, and in-game performance metrics like Baron Nashor and Dragon kills, inhibitor destruction, and player kills.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms agree on using official gol.gg results with credible reporting fallbacks, consistent handling of name discrepancies, and unified 50-50 rules for cancellations, forfeits, or incomplete games.Primary resolution logic: https://gol.gg/esports/home, with credible reporting and video evidence as fallback

Core resolution logic:

  • Official results from gol.gg are primary; credible reporting and video evidence are used if gol.gg fails to publish within 2 hours
  • Name discrepancies (sponsor tags, regional identifiers) are resolved in favor of the underlying real-world match
  • Cancellations, forfeits, or incomplete games resolve to 50-50 unless a winner is determined before stoppage

Edge cases & clarifications:

  • Cancellations/Delays: If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, all markets resolve 50-50
  • Forfeit/Walkover: If a team wins due to forfeiture/disqualification before the match starts, the match winner market resolves 50-50; if during play, the winning team wins
  • Incomplete Games: If a game is not completed but a winner is determined (e.g., via stoppage), that game's market resolves based on the completed portion; otherwise 50-50
Timing: Resolution occurs within 2 hours of the event conclusion, using official gol.gg results or credible reporting if neededOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Round 1 match between CTBC Flying Oyster and Deep Cross Gaming in the LCP Swiss Stage, initially scheduled for July 26 at 7:30AM ET. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If Deep Cross Gaming wins the LCP 2026: Deep Cross Gaming vs. CTBC Flying Oyster League of Legends match originally scheduled for Jul 26, 2026 at 7:30 AM EDT, then the market resolves to Yes. If CTBC Flying Oyster wins the LCP 2026: Deep Cross Gaming vs. CTBC Flying Oyster League of Legends match originally scheduled for Jul 26, 2026 at 7:30 AM EDT, then the market resolves to Yes.

Predict

This market refers to the LoL Round 1 match between CTBC Flying Oyster and Deep Cross Gaming in the LCP Swiss Stage, initially scheduled for July 26 at 7:30AM ET. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the LCP Swiss Stage match market aggregates data across platforms, showing real-time probabilities, volume of $631,336, and 24-hour volume at $595,392. It provides a consensus view of how traders on different venues price this market, letting users see where the most activity and confidence lie ahead of the event.