TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Croatian Flair x RLX  vs Lupus Esports (BO3) - EBL Regular Season
predict
polymarket
kalshi

What is the result of Croatian Flair x RLX vs Lupus Esports?

Volume:
$54,395

Croatian Flair x RLX

 - Kalshi

Croatian Flair x RLX - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 5, 2026

Closed: Aug 4, 5:29 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Croatian Flair x RLX

View
100%
Yes 100¢No 0¢
100¢
N/A
$18,420
N/A
N/A
$7,302
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$7,285
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$3
$1,034
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,677
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

90%
Yes 90¢No 10¢
—
N/A
$150
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$895
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
N/A
$170
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$482
N/A
N/A
N/A
Settled
Yes
kalshi

Lupus Esports

0%
Yes 0¢No 100¢
100¢
N/A
$24,282
N/A
N/A
$13,896
Settled
No
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 28

Description

This event group covers a League of Legends match between Croatian Flair x RLX and Lupus Esports in the EBL Regular Season, scheduled for August 4 at 2:00 PM ET. The group includes markets for match winner, game-specific outcomes, total games played, and various in-game statistics.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same resolution source and rules for determining winners, incomplete games, cancellations, and tie scenarios.Primary resolution logic: Official information from https://gol.gg/esports/home, with credible reporting as a backup

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series, with 50-50 for cancellations, ties, or unresolved outcomes after 7 days
  • Game-specific markets resolve based on the outcome of each individual game, with 50-50 for incomplete or unplayed games
  • Total games markets resolve to Over if 3 or more games are played, Under if fewer than 3, with 50-50 for cancellations or unresolved outcomes
  • In-game statistic markets (e.g., Baron Nashor, Dragon, Inhibitors, Kills) resolve based on events that occur during the relevant game, with 50-50 for unplayed or incomplete games

Edge cases & clarifications:

  • Cancellations: All markets resolve to 50-50 if the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined
  • Incomplete Games: If a game begins but is not completed, markets resolve based on the completed portion unless specifically stated otherwise (e.g., Game 1 Winner resolves based on the completed Game 1)
  • Forfeit/Walkover: If a team wins due to opponent's forfeiture, disqualification, or walkover, the relevant market resolves to the winning team, except for the overall match market which resolves to 50-50 if the match ends in a forfeit, disqualification, or walkover before the start
Timing: Resolution occurs after the event conclusion, with official results from https://gol.gg/esports/home taking precedence, and credible reporting used as a backup if results are not published within 2 hoursOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Croatian Flair x RLX and Lupus Esports in the EBL Regular Season, initially scheduled for August 4 at 2:00PM ET. This market will resolve to "Croatian Flair x RLX " if Croatian Flair x RLX win the match against Lupus Esports. This market will resolve to "Lupus Esports" if Lupus Esports win the match against Croatian Flair x RLX . If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves to Yes if the specified team wins the named match on the scheduled date and time. If the match is postponed beyond 48 hours, cancelled before play, or forfeited prior to any action, the market resolves to the fair market price. If play commences and is later forfeited, resolution follows the official result from the governing body. Kalshi disclaims any affiliation with the governing league, and all trademarks remain property of their respective owners.

Predict

This market refers to the LoL match between Croatian Flair x RLX and Lupus Esports in the EBL Regular Season, initially scheduled for August 4 at 2:00PM ET. This market will resolve to "Croatian Flair x RLX " if Croatian Flair x RLX win the match against Lupus Esports. This market will resolve to "Lupus Esports" if Lupus Esports win the match against Croatian Flair x RLX . If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard aggregates predictions across multiple venues for the EBL BO3 match outcome market, showing real-time consensus and volume. It pulls live data from platforms like Polymarket and Predict, letting users see how the crowd prices the match. With a total volume of $54,395 and 24-hour volume of $52,649, it reflects trader sentiment as the event approaches. This view helps participants spot shifts in expectation before the match concludes.

Key roster updates, like sudden player additions or benchings, often shift this market quickly. Major injuries, coaching tactics, or even early-game momentum in the first match can reshape trader sentiment on Polymarket and Predict. News from practice sessions, social media hints, or analyst commentary may also sway odds. As the event nears, any surprise — from lineup changes to tournament rule updates — could produce sharp moves in probability.