TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Conviction vs Winthrop University (BO3) - North American Challengers League Group Stage
kalshi
polymarket
predict

Who will win Conviction vs Winthrop University?

Volume:
$590,072

Winthrop University

 - Kalshi

Winthrop University - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 24, 2026

Closed: Jul 23, 10:19 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Winthrop University

View
100%
Yes 100¢No 0¢
100¢
N/A
$123,598
N/A
N/A
$72,270
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 50¢
—
N/A
$8
N/A
N/A
N/A
Settled
No
predict

Game 2 Winner

1%
Yes 1¢No 99¢
—
$88
$25,658
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$91,458
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$456
$11,874
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$132,239
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: CNV (-1.5) vs Winthrop University (+1.5)

1%
Yes 1¢No 99¢
—
$35
$3,834
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: CNV (-1.5) vs Winthrop University (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$15,347
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$1,256
$2,871
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$93,628
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

1%
Yes 1¢No 99¢
—
$35
$378
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$3,394
N/A
N/A
N/A
Settled
Yes
kalshi

Conviction

0%
Yes 0¢No 100¢
100¢
N/A
$85,785
N/A
N/A
$45,287
Settled
No
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 30

Intro

This market tracks whether any player achieves a quadra kill in Game 2 of the best-of-three League of Legends match between Conviction and Winthrop University in the North American Challengers League Group Stage, with a consensus probability of 100.0%, and also tracks the probability of a penta kill in the same game at 100.0%, aggregated from Kalshi, Polymarket, and Predict. The outcome will be resolved using the official gol.gg esports database, with credible reporting and video evidence as a fallback. Watch for the match on July 23, 2026 at 8:00 PM ET, as it determines the in-game Feats.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket, Predict, and Kalshi all apply identical resolution logic: official gol.gg source with credible reporting fallback, 50-50 on cancellation/delay/pre-series forfeit, and game-specific resolution only if the game is played.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); credible reporting and video evidence if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-three series (first to 2 wins).
  • Individual game markets (Game 1, Game 2, Game 3 winner) resolve only if that game is played; if the series clinches before a game is needed, that game's markets resolve 50-50.
  • Games total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3 games are played; forfeits and walkovers mid-series count as completed games.
  • Handicap (CNV -1.5) resolves to Conviction if Conviction wins 2+ more games than Winthrop; otherwise resolves to Winthrop.
  • In-game objective markets (Baron, Dragon, Inhibitor, Kill streaks, Total Kills) resolve based on game state at stoppage if the game ends via surrender; if the game is not played, the market resolves 50-50.
  • Cancellation, delay beyond 7 days without play beginning, or forfeit/disqualification before series start all resolve to 50-50.
  • If a match begins but is incomplete and one team wins via opponent forfeit/disqualification/walkover mid-series, that team is credited the win and the series continues (or concludes if they reach 2 wins).

Edge cases & clarifications:

  • Series clinch before Game 3: If Conviction or Winthrop wins 2-0, Game 3 is not played. All Game 3 markets resolve 50-50.
  • Game begins but does not complete: If a game ends via surrender before all objectives are achieved, in-game markets resolve based on state at stoppage (e.g., if neither team slayed Baron before surrender, Both Teams Slay Baron resolves No).
  • Forfeit or walkover mid-series: If one team forfeits/is disqualified after the series has begun, the completed games count toward the series total, and the forfeiting team loses that game. If this results in a series win (2 games), the series resolves to the winning team.
  • Pre-series forfeit or disqualification: If a team forfeits or is disqualified before any game is played, the series resolves 50-50.
  • Game remake: If a game is remade, all in-game objective markets for that game resolve based on the remade game only.
Timing: Resolution occurs upon completion of the match (when one team reaches 2 wins) or upon determination that the match will not be played. Individual game markets resolve immediately after that game concludes or is determined not to be played. The 2-hour gol.gg publication window begins at the match conclusion time.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Conviction and Winthrop University in the North American Challengers League Group Stage, initially scheduled for July 23 at 8:00PM ET. This market will resolve to "Conviction" if Conviction win the match against Winthrop University. This market will resolve to "Winthrop University" if Winthrop University win the match against Conviction. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution is based on the official match result published by the governing body or tournament organizer for the full North American Challengers League 2026 match scheduled for July 23, 2026 at 8:00 PM EDT. If the match is postponed and not completed within 48 hours of its originally scheduled start time, the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between Conviction and Winthrop University in the North American Challengers League Group Stage, initially scheduled for July 23 at 8:00PM ET. This market will resolve to "Conviction" if Conviction win the match against Winthrop University. This market will resolve to "Winthrop University" if Winthrop University win the match against Conviction. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Conviction vs Winthrop LoL match dashboard aggregates prediction market activity across Polymarket and Predict, tracking real-time odds on multiple outcomes tied to this best-of-three matchup in the North American Challengers League Group Stage. Traders on both platforms are pricing various scenarios—from individual game results to specific in-game events—allowing you to compare consensus views and spot divergences between venues. The dashboard displays current odds, trading volume, and historical price movements, giving you a comprehensive snapshot of how the prediction market community is positioning ahead of the event.

Prediction markets and sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets aggregate trader beliefs through continuous price discovery. This market reflects what thousands of independent traders believe will happen, often incorporating real-time information faster than traditional sportsbooks update their lines. Prediction market odds tend to be more efficient at pricing uncertainty, especially for niche esports matchups where sportsbook liquidity is thin. Comparing the two can reveal valuable edges if you spot systematic differences in how each prices the outcome.

Several catalysts could shift odds significantly before the match begins. Roster announcements, player injuries, or last-minute lineup changes for either team would likely trigger sharp repricing. Recent scrim results, patch updates affecting champion viability, and head-to-head historical performance all influence trader positioning. Major esports news—such as coaching changes or internal team issues—can also move the needle. Closer to the event, betting syndicates and professional traders often enter with large positions, creating volume spikes and volatility. Monitor team social media, esports news outlets, and trading activity on both platforms for early signals.