TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 23, 10:19 PM EST
Kalshi
This market tracks whether any player achieves a quadra kill in Game 2 of the best-of-three League of Legends match between Conviction and Winthrop University in the North American Challengers League Group Stage, with a consensus probability of 100.0%, and also tracks the probability of a penta kill in the same game at 100.0%, aggregated from Kalshi, Polymarket, and Predict. The outcome will be resolved using the official gol.gg esports database, with credible reporting and video evidence as a fallback. Watch for the match on July 23, 2026 at 8:00 PM ET, as it determines the in-game Feats.
This market refers to the LoL match between Conviction and Winthrop University in the North American Challengers League Group Stage, initially scheduled for July 23 at 8:00PM ET. This market will resolve to "Conviction" if Conviction win the match against Winthrop University. This market will resolve to "Winthrop University" if Winthrop University win the match against Conviction. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is based on the official match result published by the governing body or tournament organizer for the full North American Challengers League 2026 match scheduled for July 23, 2026 at 8:00 PM EDT. If the match is postponed and not completed within 48 hours of its originally scheduled start time, the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.
This market refers to the LoL match between Conviction and Winthrop University in the North American Challengers League Group Stage, initially scheduled for July 23 at 8:00PM ET. This market will resolve to "Conviction" if Conviction win the match against Winthrop University. This market will resolve to "Winthrop University" if Winthrop University win the match against Conviction. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction markets and sportsbooks price events differently because they operate under distinct mechanisms. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets aggregate trader beliefs through continuous price discovery. This market reflects what thousands of independent traders believe will happen, often incorporating real-time information faster than traditional sportsbooks update their lines. Prediction market odds tend to be more efficient at pricing uncertainty, especially for niche esports matchups where sportsbook liquidity is thin. Comparing the two can reveal valuable edges if you spot systematic differences in how each prices the outcome.
Several catalysts could shift odds significantly before the match begins. Roster announcements, player injuries, or last-minute lineup changes for either team would likely trigger sharp repricing. Recent scrim results, patch updates affecting champion viability, and head-to-head historical performance all influence trader positioning. Major esports news—such as coaching changes or internal team issues—can also move the needle. Closer to the event, betting syndicates and professional traders often enter with large positions, creating volume spikes and volatility. Monitor team social media, esports news outlets, and trading activity on both platforms for early signals.