TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 6, 8:48 PM EST
Kalshi
This event group covers a League of Legends match between Colossal Gaming and EKO Esports in the LIT Regular Season. The markets resolve based on the match outcome and various in-game events during Game 1, with specific rules for cancellations, forfeits, and unresolved matches.
This market refers to the LoL match between Colossal Gaming and EKO Esports in the LIT Regular Season, initially scheduled for August 6 at 1:00PM ET. This market will resolve to "Colossal Gaming" if Colossal Gaming win the match against EKO Esports. This market will resolve to "EKO Esports" if EKO Esports win the match against Colossal Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If EKO Esports wins the LIT 2026: EKO Esports vs. Colossal Gaming League of Legends match originally scheduled for Aug 6, 2026 at 1:00 PM EDT, then the market resolves to Yes. If Colossal Gaming wins the LIT 2026: EKO Esports vs. Colossal Gaming League of Legends match originally scheduled for Aug 6, 2026 at 1:00 PM EDT, then the market resolves to Yes.
This market refers to the LoL match between Colossal Gaming and EKO Esports in the LIT Regular Season, initially scheduled for August 6 at 1:00PM ET. This market will resolve to "Colossal Gaming" if Colossal Gaming win the match against EKO Esports. This market will resolve to "EKO Esports" if EKO Esports win the match against Colossal Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.