This event group covers a best-of-five League of Legends match between BOMBA Team and Forsaken in the Rift Legends Playoffs, scheduled for February 26, 2026 at 11:00 AM ET. Markets span match winner, individual game winners (Games 1-4), game totals (O/U 3.5 and 4.5), and various game handicaps (+/- 1.5 and 2.5 spreads).
Unified Resolution Criteria (Consistent across platforms)
Both platforms use identical resolution sources (gol.gg/esports/home with credible reporting fallback), apply the same 7-day delay threshold, count forfeits and walkovers consistently, and treat 50-50 outcomes identically for cancellations and incomplete matches.
Primary resolution logic:
Official gol.gg/esports/home; if results not published within 2 hours of event conclusion, consensus of credible reporting and video evidence may be used.
Core resolution logic:
Match winner resolves to the team that wins the best-of-five series (first to 3 games).
Individual game winners (Games 1-4) resolve based on the winner of that specific game if played and completed.
Game totals (O/U 3.5 and O/U 4.5) count all games played, including those won by forfeit, disqualification, or walkover, provided the match is completed.
Game handicaps (all variants) compare the game differential between teams; forfeits and walkovers count toward the differential if the match is completed.
If the match is canceled entirely or delayed beyond 7 days without play beginning, all markets resolve 50-50.
If the match begins but is incomplete and one team wins by opponent forfeiture, disqualification, or walkover before clinching, game total and handicap markets resolve 50-50; however, if the clinching game itself is forfeited, the match is considered completed and markets resolve based on final game count.
If an individual game is not completed for any reason, that game-specific market resolves 50-50; however, if the game is completed with a winner determined, it resolves to that winner.
Edge cases & Clarifications:
Clinching game forfeited: If the match-clinching game (e.g., Game 5 in a 3-2 scenario) is forfeited, the match is considered completed. Game total and handicap markets resolve based on the final game count including the forfeited game.
Match forfeited before play begins: If one team forfeits, is disqualified, or walks away before the match starts, all markets resolve 50-50.
Individual game not played: If a specific game (e.g., Game 4) is never played because the series ended earlier, that game-specific market resolves 50-50.
Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled February 26 date without a winner determined, all markets resolve 50-50.
Tie or draw: If the match ends in a tie (no winner determined), all markets resolve 50-50.
Timing:
Resolution occurs upon match completion or official cancellation. If gol.gg/esports/home does not publish results within 2 hours of the event's conclusion, credible reporting and video evidence consensus is used. The 7-day delay threshold is measured from the scheduled date of February 26, 2026.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.