TOTAL VOLUME:

$54.3b

24H VOL:

$158,613,015

OPEN INTEREST:

$1,206,641,323

499,459

Markets across

13,676

events

MATCHED EVENTS:

1,789

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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kalshi
polymarket
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LoL: BNK FearX Youth vs Kiwoom DRX Challengers (BO3) - LCK Challengers League Rounds 1-2

Volume:
$571,495
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a best-of-three League of Legends match between BNK FearX Youth and Kiwoom DRX Challengers in the LCK Challengers League, scheduled for April 28, 2026 at 4:00 AM EDT. Markets span series outcome, individual game winners, and in-game objective metrics (Baron, Dragon, Inhibitor, Kill parity, and multi-kill achievements) across all three potential games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: gol.gg as primary source, 2-hour fallback window, 7-day delay threshold, 50-50 for cancellations/ties/incomplete matches, and consistent treatment of forfeits and remakes across all market types.

Primary resolution logic:

Official gol.gg esports database (https://gol.gg/esports/home); credible reporting consensus (including video evidence) if gol.gg has not published final results within 2 hours of event conclusion.

Core resolution logic:

  • Series winner (BNK FearX Youth vs Kiwoom DRX Challengers): resolves to the team winning the best-of-three; if match canceled, tied, or delayed beyond 7 days without winner, resolves 50-50; if match begins and one team wins via opponent forfeit/disqualification/walkover, resolves to winning team; if match ends in pre-match forfeit/walkover, resolves 50-50.
  • Individual game winners (Game 1, 2, 3): resolves to the team winning that game if completed; if game not played or not completed, resolves 50-50; if series clinches before a game is needed, that game resolves 50-50.
  • Games Total Over/Under 2.5: resolves Over if 3+ games played (including forfeits/walkovers/defaults if match completed); resolves Under if fewer than 3 games; resolves 50-50 if match canceled, tied, delayed beyond 7 days, or begins but incomplete with one team winning via forfeit.
  • In-game objectives (Baron, Dragon, Inhibitor, Kill parity, multi-kills per game): resolves based on objective state at game end if game completed; resolves 50-50 if game not played, never played due to forfeit, or not completed; if game remade, uses remade game only.
  • Game Handicap (KRX.C -1.5 vs BNK +1.5): resolves to Kiwoom DRX Challengers if they win 2+ more games than BNK; otherwise resolves to BNK; forfeits/walkovers/defaults count if match completed; resolves 50-50 if match canceled, tied, delayed beyond 7 days, or begins but incomplete with one team winning via forfeit.

Edge cases & Clarifications:

  • Forfeited clinching game: If the series-clinching game is forfeited, the match counts as completed and resolves to the team that clinched. Series-level markets resolve to the clinching team; the forfeited game itself resolves 50-50 for in-game objective markets.
  • Series clinches before Game 2 or 3: If a team wins 2-0, Game 3 is not played. Game 3 markets (winner, objectives) all resolve 50-50. Series and Games Total markets resolve based on the 2-0 result.
  • Match begins but incomplete with forfeit: If match begins, some games are played, then one team forfeits before series conclusion, series-level markets resolve 50-50. Completed games resolve normally; unplayed games resolve 50-50.
  • Game remade mid-series: Only the remade game data counts for that game's markets. Series and Games Total markets use the final series result regardless of remakes.
  • Delayed beyond 7 days without resolution: All markets (series, game winners, objectives) resolve 50-50 if the match is delayed more than 7 days from scheduled date and no winner is determined by the 7-day deadline.

Timing:

Resolution occurs upon match completion (series winner determined) or upon expiration of the 2-hour gol.gg publication window post-event conclusion, whichever is earlier. If match is delayed beyond 7 days without resolution, all markets resolve 50-50 at the 7-day mark. Individual game markets resolve when that game concludes or when the series clinches (making that game unnecessary).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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