TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Blue Otter vs Cupid Esports (BO3) - North American Challengers League Group Stage
polymarket
kalshi
predict

Who will win Blue Otter vs Cupid Esports?

Volume:
$291,470

Game 2 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 24, 2026

Closed: Jul 23, 10:42 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$46,659
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
Yes 99¢No 1¢
—
$21
$840
N/A
N/A
N/A
Settled
No
kalshi

Cupid Esports

100%
Yes 100¢No 0¢
100¢
N/A
$28,583
N/A
N/A
$17,850
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,455
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
Yes 99¢No 1¢
—
$2,222
$102
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
Yes 1¢No 99¢
—
$890
$5,757
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$82,373
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$1,089
$567
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$53,748
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: CPD (-1.5) vs Blue Otter (+1.5)

1%
Yes 1¢No 99¢
—
$0
$158
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: CPD (-1.5) vs Blue Otter (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,035
N/A
N/A
N/A
Settled
Yes
kalshi

Blue Otter

0%
Yes 0¢No 100¢
100¢
N/A
$70,188
N/A
N/A
$43,858
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 30

Description

This event group covers a best-of-three League of Legends match between Blue Otter and Cupid Esports in the North American Challengers League Group Stage, scheduled for July 23, 2026 at 5:00 PM ET. Markets span match winner, individual game winners, series length, handicap, and in-game objective outcomes (Baron, Dragon, Inhibitor, multi-kills, kill parity).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket, Predict, and Kalshi all apply identical resolution logic: gol.gg official data is authoritative, forfeits/cancellations/delays >7 days resolve 50-50, completed games resolve to actual winner, and in-game objectives resolve based on events that occurred before match stoppage.Primary resolution logic: Official League of Legends esports data from https://gol.gg/esports/home; secondary source is consensus of credible reporting including video evidence if official data not published within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner (BO3): Resolves to the team that wins 2 games first. If match is canceled, delayed >7 days without play, or ends in forfeit/disqualification at series start, resolves 50-50. If match begins and one team wins via opponent mid-series forfeiture/disqualification/walkover, resolves to the winning team.
  • Individual Game Winners (Game 1, Game 2): Resolves to the team that wins the specified game if completed. If game is not completed and no winner determined, resolves 50-50. If game is not played because series is already clinched, resolves 50-50.
  • Games Total (O/U 2.5): Resolves Over if 3+ games are played (including forfeited clinching games). Resolves Under if fewer than 3 games played. If match canceled, delayed >7 days, or series forfeited before play begins, resolves 50-50. If match begins but incomplete with mid-series forfeit, resolves 50-50.
  • Game Handicap (CPD -1.5 vs Blue Otter +1.5): Resolves to Cupid Esports if they win 2+ more games than Blue Otter; otherwise resolves to Blue Otter. Forfeited games count toward the handicap if match is completed. If match canceled, delayed >7 days, or forfeited at series start, resolves 50-50. If match begins but incomplete with mid-series forfeit, resolves 50-50.
  • In-Game Objectives (Baron, Dragon, Inhibitor, Multi-kills, Kill Parity per game): Resolves based on whether the specified condition occurred before the game ended. If game is not played due to series clinch, resolves 50-50. If game begins but does not complete via surrender, resolves based on events that occurred before stoppage. If game is remade, resolution is based on remade game only.
  • Team Name Flexibility: Minor discrepancies in team names (abbreviations, alternate spellings, sponsor tags, regional identifiers) are treated as referring to the same team if the intended team can be clearly and uniquely identified. If a team name has no reasonable connection to any participating team or is ambiguous, resolves 50-50.

Edge cases & clarifications:

  • Series Forfeited Before Play: If either team forfeits, is disqualified, or walks away before the match begins, the series resolves 50-50 for match winner and all series-level markets. Individual game markets for games not played also resolve 50-50.
  • Mid-Series Forfeiture: If the match begins but one team forfeits/is disqualified mid-series (e.g., after Game 1), the series resolves to the winning team if they have already clinched (2 wins). Games Total counts the forfeited game. Handicap counts the forfeited game. Games not yet played resolve 50-50.
  • Game Incomplete (Surrender Before Objective): If a game ends via surrender before an objective is achieved (e.g., no Baron slain), that objective market resolves No. If the objective was achieved before surrender, it resolves Yes.
  • Series Clinched Before Game Played: If one team clinches the series before Game 2 or Game 3 is played (e.g., 2-0 lead), all markets for the unplayed game resolve 50-50, including in-game objective markets.
  • Delay Beyond 7 Days Without Play: If the match is delayed more than 7 days from the scheduled date (July 23, 2026) and no play has begun, all markets resolve 50-50.
Timing: Resolution occurs within 2 hours after the match concludes (final game result determined). If gol.gg does not publish official results within 2 hours, credible reporting and video evidence may be used. Markets remain open until official or consensus resolution is available.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Blue Otter and Cupid Esports in the North American Challengers League Group Stage, initially scheduled for July 23 at 5:00PM ET. This market will resolve to "Blue Otter" if Blue Otter win the match against Cupid Esports. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Blue Otter. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

Resolution depends on the match outcome as determined by the official league result. If the match is postponed and not completed within 48 hours of the originally scheduled start time (5:00 PM EDT, July 23, 2026), the market resolves to fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to fair market price. If the match begins and is subsequently forfeited, the market resolves according to the official result published by the governing body or tournament organizer.

Predict

This market refers to the LoL match between Blue Otter and Cupid Esports in the North American Challengers League Group Stage, initially scheduled for July 23 at 5:00PM ET. This market will resolve to "Blue Otter" if Blue Otter win the match against Cupid Esports. This market will resolve to "Cupid Esports" if Cupid Esports win the match against Blue Otter. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Blue Otter vs Cupid Esports match dashboard aggregates prediction market activity across Polymarket and Predict, tracking trader sentiment on outcomes related to this North American Challengers League Group Stage best-of-three series. The combined volume of $291,470 reflects active interest in various match-specific predictions. Traders use these markets to price their expectations about game results, individual performances, and other in-match events. The dashboard consolidates real-time odds and 24-hour volume of $289,494 from both venues, giving you a unified view of how the prediction community is positioning ahead of play.

Prediction markets and traditional sportsbooks price outcomes differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets are driven by supply and demand from independent traders. This market reflects consensus pricing from participants who profit or lose based on accuracy, creating incentives for informed positions. Prediction market odds often incorporate real-time information and can move faster than sportsbook lines, especially for niche events like regional esports matchups. Comparing this market's odds to major sportsbooks can reveal where the two communities diverge in their expectations.

Polymarket and Predict may show different odds on related outcomes due to variations in user base, liquidity depth, and fee structures. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts traders with different risk appetites and information sets, so prices can diverge until arbitrage opportunities narrow the gap. Timing also matters: one venue may react faster to breaking news or roster changes. Monitoring both platforms helps you spot pricing inefficiencies and understand which outcomes each community favors most strongly.

Key catalysts include roster announcements, player injuries or substitutions, recent team performance trends, and scrim results. Coaching changes or strategic shifts can also shift trader expectations. Pre-match interviews and analyst commentary often influence positioning in the final hours. In-game events—such as early kills, objective control, or momentum swings—will drive real-time repricing if live betting markets are active. Community sentiment on social media and esports forums can amplify moves, especially if unexpected upsets or dominant performances emerge during the series.