TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 23, 1:52 PM EST
Polymarket
This market tracks the likelihood of any player achieving a quadra kill in Game 2 of the best-of-three League of Legends match between Bilibili Gaming and ThunderTalk Gaming in the LPL Group Ascend. Currently, the consensus probability of a quadra kill occurring in Game 2 is 50.0%. This prediction aggregates data from Predict, Kalshi, Opinion, and Polymarket, and will resolve based on official results from gol.gg/esports/home, with fallback to credible video evidence and consensus reporting if necessary. Keep an eye on the start of Game 2 on July 23, 2026, at 7:00 AM ET, as that will be the first opportunity for a quadra kill to occur.
This market refers to the LoL match between Bilibili Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for July 23 at 7:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is based on the outcome of the full LPL 2026 League of Legends match between ThunderTalk Gaming and Bilibili Gaming scheduled for July 23, 2026 at 7:00 AM EDT. If the match is postponed and not completed within 48 hours of its originally scheduled start time, the market resolves to the fair market price. If the match is cancelled before play begins or forfeited before any play occurs, the market resolves to the fair market price. If the match begins and is subsequently forfeited, resolution follows the official result published by the governing body or tournament organizer.
This market refers to the LoL match between Bilibili Gaming and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for July 23 at 7:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
In the upcoming LPL best-of-series match scheduled for 2026-07-23 12:25 UTC: if ThunderTalk Gaming wins the series, the market will resolve to "ThunderTalk Gaming"; if Bilibili Gaming wins the series, the market will resolve to "Bilibili Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.
Prediction markets and traditional sportsbooks price outcomes using different mechanisms. Sportsbooks set odds based on professional analysis and risk management, then adjust them to balance their book. Prediction markets, by contrast, derive odds from continuous trading among thousands of participants who profit or lose based on accuracy. This market-driven pricing often reflects real-time sentiment and emerging information faster than sportsbooks update their lines. Neither is inherently more accurate, but they offer complementary perspectives. Comparing the two can reveal where consensus diverges and highlight potential value opportunities.
Polymarket and Opinion may price this market differently due to variations in their user bases, fee structures, and liquidity depth. Polymarket and Opinion can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts traders with different risk tolerances, information access, and trading strategies, leading to distinct price discovery. Liquidity imbalances can also cause temporary divergence—if one venue has fewer active traders on a particular outcome, its price may lag behind the other. These gaps typically narrow as arbitrageurs exploit pricing inefficiencies, but they can persist during low-volume periods or when new information reaches one platform before the other.