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PLATFORM COVERAGE:

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LoL: Bilibili Gaming vs JD Gaming (BO3) - Esports World Cup China Qualifier Phase 2
kalshi
polymarket

LoL: Bilibili Gaming vs JD Gaming (BO3) - Esports World Cup China Qualifier Phase 2

Volume:
$3,176,663

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 16, 2026

Closed: Apr 13, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$324,577
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$9,948
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$1,760
N/A
N/A
$1,529
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,556
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$887
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$249
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$211
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$167
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$161
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 31.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$125
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$110
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$92
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$81
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$80
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 23.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 69

Description

This market refers to the LoL Upper bracket semifinal 1 match between Bilibili Gaming and JD Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 14 at 2:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi use identical resolution logic: Polymarket resolves based on official gol.gg results with a 2-hour fallback to credible reporting, while Kalshi's map-count market (Over 2.5) aligns with the same underlying match outcome; all markets resolve based on completed match results from the same authoritative source.Primary resolution logic: Official information from https://gol.gg/esports/home; if unavailable within 2 hours of event conclusion, consensus of credible reporting including video evidence.

Core resolution logic:

  • Match winner markets (Bilibili Gaming vs JD Gaming) resolve to the team that wins the best-of-3 series.
  • Individual game winner markets resolve based on the outcome of that specific game only.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Kills, First Blood) resolve based on in-game events that occurred during that game.
  • Series total games market (Over/Under 2.5) resolves to Over if 3 games are played, Under if 2 or fewer games are played.
  • If the match is canceled, not played at all, or delayed beyond 7 days without completion, all markets resolve 50-50.
  • If a game begins but is not completed, game-specific markets resolve 50-50 unless the specific condition (e.g., First Blood) occurred prior to stoppage.
  • If a game is not played because the series result is already determined (e.g., team clinches 2-0), game-specific markets for that unplayed game resolve 50-50.
  • Games won by forfeit, disqualification, or walkover count toward series total and handicap markets if the match is completed; however, if the match ends due to mid-series forfeiture, those markets resolve 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game 3: If one team wins 2-0, Game 3 is not played. All Game 3-specific markets (Both Teams Slay Dragon, Both Teams Destroy Inhibitors, Quadra Kill, Penta Kill, Odd/Even Kills) resolve 50-50 per the rules.
  • Game Remake: If a game is remade, resolution is based on the remade game only, not the original game.
  • Incomplete Game with Partial Objective Completion: If a game begins but is not completed (e.g., surrender), objective markets resolve based on whether the condition was met prior to stoppage. If the condition was not met, markets resolve to No (or 50-50 if no data exists).
  • No Kills Recorded in Game: If a game is completed but no kills occur, Odd/Even Total Kills markets resolve 50-50 per the rules.
  • First Blood Never Occurs: If a game is completed but first blood never occurs, First Blood markets resolve 50-50.
Timing: Resolution occurs upon official publication of match results on gol.gg within 2 hours of event conclusion; if delayed beyond 2 hours, resolution is based on consensus of credible reporting and video evidence.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket semifinal 1 match between Bilibili Gaming and JD Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 14 at 2:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against JD Gaming. This market will resolve to "JD Gaming" if JD Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket often diverge from traditional sportsbook lines because they reflect real-time crowd sentiment rather than fixed bookmaker spreads. Sportsbooks typically adjust odds to balance liability, while prediction markets aggregate trader beliefs continuously. For this Bilibili versus JD Gaming matchup, prediction market participants may price in recent scrim results, roster changes, or meta shifts faster than sportsbooks update their lines. Comparing Polymarket odds to major esports betting sites can reveal where the crowd sees edge relative to professional oddsmakers, though both venues ultimately reflect uncertainty about match outcome.