TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Apr 20, 12:30 PM EST
Polymarket
This event group covers a Best-of-3 League of Legends match between Bilibili Gaming (BLG) and Invictus Gaming (IG) in the Esports World Cup China Qualifier Phase 2, Lower Bracket Quarterfinal 2, initially scheduled for April 20, 2026 at 7:00 AM ET. The markets span series-level outcomes (match winner, games total), individual game winners, and granular in-game metrics (kills, objectives, multi-kills, first blood). All resolution depends on official gol.gg data or credible consensus if gol.gg does not publish within 2 hours of conclusion.
This market refers to the LoL Lower bracket quarterfinal 2 match between Bilibili Gaming and Invictus Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 20 at 7:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key catalysts include roster announcements or player substitutions for either team, scrim results or leaked practice footage, injury or availability updates, recent tournament performance by both squads, meta shifts in League of Legends patch notes, and analyst commentary or predictions from esports media. Head-to-head historical records and recent form in qualifier matches will influence trader sentiment. Pre-match interviews, coaching staff changes, or statements from team management can also shift market pricing. As the match date approaches, final odds typically tighten as uncertainty resolves and the event becomes imminent.