TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
LoL: Bilibili Gaming vs Invictus Gaming (BO3) - Esports World Cup China Qualifier Phase 2
kalshi
polymarket

LoL: Bilibili Gaming vs Invictus Gaming (BO3) - Esports World Cup China Qualifier Phase 2

Volume:
$1,623,471

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 15, 2026

Closed: Apr 20, 12:30 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$958,038
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$387,551
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$8,355
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$2,589
N/A
N/A
$2,214
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$7,565
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,300
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$242
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$11
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 38.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 37.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 39.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 42.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 41.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 32.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.1¢
N/A
$2
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$235,982
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: BLG (-1.5) vs Invictus Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$20,216
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: IG (-1.5) vs Bilibili Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$156
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$111
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 76

Description

This event group covers a Best-of-3 League of Legends match between Bilibili Gaming (BLG) and Invictus Gaming (IG) in the Esports World Cup China Qualifier Phase 2, Lower Bracket Quarterfinal 2, initially scheduled for April 20, 2026 at 7:00 AM ET. The markets span series-level outcomes (match winner, games total), individual game winners, and granular in-game metrics (kills, objectives, multi-kills, first blood). All resolution depends on official gol.gg data or credible consensus if gol.gg does not publish within 2 hours of conclusion.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi apply identical resolution logic: the match result is determined by official gol.gg data, with consistent handling of forfeits, walkovers, cancellations, and delays beyond 7 days (all resolve 50-50), and both require completed games for game-specific markets.Primary resolution logic: Official information from https://gol.gg/esports/home, with fallback to credible reporting and video evidence if gol.gg has not published results within 2 hours of event conclusion.

Core resolution logic:

  • Series winner market resolves to the team that wins the BO3 match; if the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, it resolves 50-50.
  • Games Total O/U 2.5 resolves Over if 3 or more games are played, Under if fewer than 3 games are played; forfeits and walkovers count if the match is completed.
  • Individual game winner markets (Game 1, Game 2, Game 3) resolve based on the team that wins that specific game; if the game is not completed or never played, the market resolves 50-50.
  • Game-specific objective markets (Baron, Dragon, Inhibitor, Kills, Penta/Quadra Kills, First Blood) resolve based on in-game statistics if the game is completed; if the game is never played or not completed, the market resolves 50-50.
  • If a match begins but is not completed due to forfeit/disqualification/walkover, series and games-total markets resolve 50-50; however, if a game is completed before the series ends, that game's markets resolve based on the completed game.
  • If a game is remade, all resolution is based on the remade game only.
  • Handicap market (BLG -1.5) resolves YES if BLG wins 2 or more games than IG, NO otherwise; forfeits and walkovers count toward the handicap if the match is completed.

Edge cases & clarifications:

  • Clinching Game Forfeiture: If the clinching game (e.g., Game 3 in a 2-1 series) is forfeited, it counts as a completed match and the series resolves to the team that clinched; however, game-specific markets for that forfeited game resolve 50-50.
  • Series Determined Before Game Played: If a team clinches the series before Game 2 or Game 3 is needed (e.g., winning 2-0), any game-specific markets for the unplayed game resolve 50-50.
  • Game Begins But Not Completed: If a game begins but does not finish (e.g., due to technical issues or surrender), objective markets resolve based on statistics prior to stoppage; if the condition was not met before stoppage, the market resolves NO (or 50-50 for First Blood if it never occurred).
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 20, 2026 at 7:00 AM ET) without a winner determined, all markets resolve 50-50.
  • No Kills Recorded: For Odd/Even Total Kills markets, if no kills are recorded in a game, the market resolves 50-50.
Timing: Resolution occurs upon official publication by gol.gg within 2 hours of event conclusion; if gol.gg does not publish within 2 hours, credible reporting and video evidence may be used. Series resolution is immediate upon match completion; game-specific markets resolve upon completion of that individual game.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Lower bracket quarterfinal 2 match between Bilibili Gaming and Invictus Gaming in the Esports World Cup China Qualifier Phase 2, initially scheduled for April 20 at 7:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Invictus Gaming. This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket reflect decentralized, real-money trader consensus and typically differ from traditional esports sportsbook lines. Sportsbooks apply fixed margins and employ professional oddsmakers, while prediction markets aggregate distributed participant beliefs continuously. For this Bilibili versus Invictus matchup, prediction market pricing may move faster in response to roster announcements, scrim results, or injury news than conventional sportsbooks. Comparing Polymarket odds to major esports betting sites can reveal whether the crowd is pricing this qualifier match more bullishly or bearishly than professional bookmakers.

Key catalysts include roster announcements or player substitutions for either team, scrim results or leaked practice footage, injury or availability updates, recent tournament performance by both squads, meta shifts in League of Legends patch notes, and analyst commentary or predictions from esports media. Head-to-head historical records and recent form in qualifier matches will influence trader sentiment. Pre-match interviews, coaching staff changes, or statements from team management can also shift market pricing. As the match date approaches, final odds typically tighten as uncertainty resolves and the event becomes imminent.