TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Sports
LoL: Bilibili Gaming vs Hanwha Life Esports (BO5) - Mid-Season Invitational Playoffs
polymarket
predict

Who will win Bilibili Gaming vs Hanwha Life Esports?

Volume:
$15,417,497

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 9, 2026

Closed: Jul 9, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$6,362,669
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
N/A
$227,144
N/A
N/A
N/A
Settled
No
polymarket

Game 4 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,617,065
N/A
N/A
N/A
Settled
Yes
predict

Game 4 Winner

99%
Yes 99¢No 1¢
—
N/A
$115,140
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,846,895
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

N/A
N/A
—
N/A
$64,120
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,220,801
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

N/A
N/A
—
N/A
$71,621
N/A
N/A
N/A
Settled
No
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
$230,198
N/A
N/A
N/A
Settled
Yes
predict

O/U 3.5 Games

99%
Yes 99¢No 1¢
—
N/A
$45,025
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: BLG (-1.5) vs Hanwha Life Esports (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$25,893
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 4?

100%
Yes 100¢No 0¢
0.1¢
N/A
$12,176
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 4?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5,065
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,068
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,738
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$120
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
0.8¢
N/A
$51
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
predict

Game 3 Winner

1%
Yes 1¢No 99¢
—
N/A
$129,688
N/A
N/A
N/A
Settled
No
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,896,564
N/A
N/A
N/A
Settled
Yes
predict

O/U 4.5 Games

1%
Yes 1¢No 99¢
—
N/A
$6,228
N/A
N/A
N/A
Settled
No
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
$56,908
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: HLE (-1.5) vs Bilibili Gaming (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$177,637
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$87,709
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 75

Intro

This market tracks whether both teams will slay Baron Nashor during Game 5 of the Bilibili Gaming versus Hanwha Life Esports best-of-five matchup in the Mid-Season Invitational Playoffs Upper bracket final. The aggregated consensus across Polymarket and Predict shows 100.0% probability for this outcome. Resolution is determined by official data from gol.gg/esports/home, with fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of event conclusion. Watch for the match scheduled on July 9, 2026 at 4:00 AM ET to determine if the series extends to a decisive fifth game where both teams execute this critical objective.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Predict maintain identical resolution criteria, edge-case handling, source hierarchy, and timing across all 51 markets covering match winner, game winners, totals, handicaps, objectives, and in-game events.Primary resolution logic: Official gol.gg/esports/home; fallback to credible video evidence and consensus reporting if gol.gg does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Match winner resolves to the team winning the best-of-five series; forfeits/disqualifications/walkovers before play begins resolve 50-50; forfeits during play resolve to the winning team.
  • Individual game winners resolve based on completed games; incomplete games resolve 50-50 unless a winner is determined by opponent forfeiture/disqualification.
  • Game totals (O/U 3.5 and O/U 4.5) count all games played including forfeits/defaults, provided the match is completed; incomplete matches resolve 50-50.
  • Handicap markets (HLE -1.5 and -2.5) apply game-count differentials including forfeited games, provided the match is completed; incomplete matches resolve 50-50.
  • Objective markets (Baron, Dragon, Inhibitors) resolve Yes if both teams achieve the condition before game stoppage; No if either team fails or game is not played; 50-50 if game never plays or condition not met at stoppage.
  • Player achievement markets (Quadra/Penta kills) resolve Yes if any player achieves the feat; No if no player achieves it; 50-50 if game never plays or is incomplete.
  • Kill parity (Odd/Even) resolves based on total combined champion kills; 50-50 if no kills recorded or game not played.
  • First blood markets resolve to the team securing first blood; 50-50 if game not played or first blood never occurs.
  • Total kills over/under markets resolve Over/Under based on threshold; 50-50 if game not played or incomplete.

Edge cases & clarifications:

  • Series Clinch Before Game Played: If a team clinches the series before a game is needed (e.g., 3-0 lead before Game 4), all markets for that unplayed game resolve 50-50.
  • Game Remake: If a game is remade, first blood resolves based on the original game if first blood occurred; otherwise resolution is based on the remade game. All other in-game metrics resolve based on the remade game only.
  • Incomplete Game with Surrender: If a game begins but ends via surrender before completion, objective and kill markets resolve based on conditions met prior to stoppage; if condition not met, resolve No or 50-50 as applicable.
  • Match Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled July 9 date without play beginning, all markets resolve 50-50.
  • Forfeit/Disqualification Before Match Start: If a team forfeits, is disqualified, or walks away before the match begins, the match-winner market resolves 50-50; game-specific markets also resolve 50-50.
Timing: Resolution occurs within 2 hours after the match concludes (final game result confirmed). If gol.gg does not publish within 2 hours, credible video evidence and consensus reporting are used. Markets remain open until official or consensus result is published.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL Upper bracket final match between Bilibili Gaming and Hanwha Life Esports in the Mid-Season Invitational Playoffs, initially scheduled for July 9 at 4:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the LoL Upper bracket final match between Bilibili Gaming and Hanwha Life Esports in the Mid-Season Invitational Playoffs, initially scheduled for July 9 at 4:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Hanwha Life Esports. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction markets like these operate on crowd-sourced pricing rather than traditional sportsbook models. Traders directly buy and sell shares tied to outcomes, meaning odds reflect live consensus rather than a bookmaker's margin. This market's current pricing suggests where the crowd believes value lies, but sportsbooks may price the same matchup differently due to their own risk management, sharp-money flow, and commission structures. Comparing the two can reveal arbitrage opportunities or consensus shifts.

Polymarket and Predict may track slightly different outcome definitions or liquidity pools, causing price divergence. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform's user base, fee structure, and order-book depth influence how quickly prices adjust to new information. Polymarket may emphasize match winner odds, while Predict focuses on game totals, attracting different trader profiles. These structural differences mean identical events can trade at different implied probabilities across venues, creating opportunities for sophisticated traders.

Key catalysts include roster announcements, player injuries or substitutions, recent scrim results, and meta shifts from League patches. Team performance in earlier tournament rounds will heavily influence trader sentiment, as will head-to-head records and regional strength comparisons. Media narratives around momentum, coaching changes, or player form can also drive repricing. Any official statement from either organization or unexpected competitive results from related events may trigger sharp moves in this market's odds.