LoL: Bilibili Gaming vs BNK FEARX (BO5) - First Stand Group A
Volume:
$9,984,601
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a best-of-five League of Legends match between Bilibili Gaming and BNK FEARX scheduled for March 16, 2026, as part of the First Stand Group A tournament. Markets span match outcome, individual game winners, series length, handicaps, and in-game objectives (kills, dragons, barons, inhibitors, first blood, and multi-kill achievements).
Unified Resolution Criteria (Consistent across platforms)
All platforms (Kalshi and Polymarket) apply identical resolution logic: official gol.gg data with 2-hour fallback to credible reporting, 7-day delay threshold, 50-50 for cancellations and incomplete matches, and consistent forfeit/walkover treatment across match and game-level markets.
Primary resolution logic:
Official information from https://gol.gg/esports/home; if not published within 2 hours of event conclusion, consensus of credible reporting including video evidence
Core resolution logic:
Match winner (Bilibili Gaming vs BNK FEARX): resolves to the team winning the best-of-five series; if match is canceled, delayed beyond 7 days without play, or ends in a tie, resolves 50-50; if match begins but is incomplete and one team wins via opponent forfeit/disqualification/walkover, resolves to the winning team; if match ends due to clinching game forfeiture, counts as completed match
Individual game winners (Game 1-5): resolve to the team winning that specific game; if game is never played due to forfeit/walkover or series is already decided, resolves 50-50; if game begins but is not completed, resolves 50-50 unless game is completed with a winner determined
Games total (O/U 3.5, O/U 4.5): Over resolves if 4+ or 5+ games played respectively; forfeits/walkovers count if match is completed; if match is canceled, ends in tie, or delayed beyond 7 days without winner, resolves 50-50; if match begins but is incomplete due to forfeit/walkover, resolves 50-50 unless clinching game is forfeited (then counts as completed)
Handicaps (BLG -1.5, -2.5 and BFX -1.5): resolve based on game differential; forfeits/walkovers count if match is completed; same cancellation/delay/tie rules as games total
In-game objectives (dragons, barons, inhibitors, kills, first blood, multi-kills): resolve based on completion of that specific game; if game is never played or series is already decided, resolves 50-50; if game begins but is not completed, resolves based on objective status prior to stoppage (if condition met, resolves Yes; if not met, resolves No or 50-50); if game is remade, only remade game counts
Total kills and odd/even markets: resolve based on total champion kills in specified game; executions do not count; if game is canceled, delayed beyond 7 days, never played, or incomplete, resolves 50-50; if remade, based on remade game only
First blood: resolves to team securing first blood in specified game; if game is never played or series already decided, resolves 50-50; if game begins but incomplete, resolves based on first blood status prior to stoppage; if first blood never occurs, resolves 50-50; if remade, resolves based on first blood prior to remake, or if not yet occurred, based on remade game
Edge cases & Clarifications:
Forfeit/Walkover at Series Level: If a team forfeits before the series begins (walkover), match resolves 50-50. If a team forfeits during the series after at least one game is played, the series resolves to the winning team. If the clinching game is forfeited, the series counts as completed and resolves to the team that clinched.
Game Never Played Due to Series Conclusion: If a series is decided before a game is needed (e.g., one team wins 3-0 before Game 4), all markets for that unplayed game resolve 50-50.
Incomplete Game with Surrender: If a game begins but is not completed and ends via surrender, in-game objective markets resolve based on objective status prior to surrender. If the objective was not achieved, resolves No (or 50-50 for conditional markets). Total kills resolve based on kills recorded prior to stoppage.
7-Day Delay Rule: If the match is delayed beyond 7 days from the scheduled date (March 16, 2026) without play beginning, all markets resolve 50-50. If play has begun, markets resolve based on completion status.
Remake of a Game: If a game is remade, all markets for that game resolve based on the remade game only. Prior game data is disregarded. First blood resolves based on first blood prior to remake if it occurred; otherwise based on remade game.
Timing:
Resolution occurs upon official publication of final match results on gol.gg/esports/home. If not published within 2 hours of match conclusion, credible reporting consensus is used. Individual game markets resolve upon completion of that game. Series-level markets resolve upon conclusion of the series (when one team reaches 3 wins in best-of-five).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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