TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Bilibili Gaming vs Anyone's Legend (BO3) - LPL Group Ascend
predict
opinion
limitless
kalshi
polymarket

LoL: Bilibili Gaming vs Anyone's Legend (BO3) - LPL Group Ascend

Volume:
$6,137,449

Match Winner

all

5 markets

Polymarket

Kalshi

Limitless

Opinion

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 14, 2026

Closed: Aug 23, 2:04 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
31%
Yes 100¢No 0¢
0.1¢
N/A
$2,754,709
N/A
N/A
N/A
Settled
Yes
kalshi

Bilibili Gaming

100%
Yes 100¢No 0¢
100¢
N/A
$391,159
N/A
N/A
$193,409
Settled
Yes
limitless

Bilibili Gaming vs Anyone's Legend

100%
Yes 100¢No 0¢
-0.1¢
N/A
$1,110
N/A
N/A
N/A
Settled
No
opinion

Bilibili Gaming vs Anyone's Legend

100%
Yes 100¢No 0¢
—
N/A
$886
N/A
N/A
N/A
Settled
No
predict

Match Winner

99%
30%
Yes 99¢No 1¢
—
$76,242
$226,706
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

100%
36%
Yes 100¢No 0¢
0.1¢
N/A
$1,007,847
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
49%
Yes 99¢No 1¢
—
$55,806
$97,937
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
54%
Yes 100¢No 0¢
0.1¢
N/A
$21,169
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
49%
Yes 99¢No 1¢
—
$53,032
$7,135
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 30.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$4,054
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
3%
Yes 100¢No 0¢
0.1¢
N/A
$3,290
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
8%
Yes 100¢No 0¢
0.1¢
N/A
$216
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$212
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$125
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$125
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay Baron Nashor

100%
2%
Yes 100¢No 0¢
0.1¢
N/A
$65
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
50%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 36.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 39.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
predict

Game 1 Winner

1%
56%
Yes 1¢No 99¢
—
$3,792
$101,810
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
60%
Yes 0¢No 100¢
—
N/A
$1,133,749
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: BLG (-1.5) vs Anyone's Legend (+1.5)

1%
49%
Yes 1¢No 99¢
—
$557
$17,770
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: BLG (-1.5) vs Anyone's Legend (+1.5)

0%
35%
Yes 0¢No 100¢
—
N/A
$71,710
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 50

Description

This event group covers all markets related to the League of Legends match between Bilibili Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for August 23, 2026. Markets include match winner, game winners, total games, game handicaps, and in-game event occurrences across multiple platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms share identical resolution logic for match outcomes, game results, and statistical occurrences, with consistent handling of cancellations, postponements, and incomplete matches.Primary resolution logic: https://gol.gg/esports/home with credible reporting fallback

Core resolution logic:

  • Match winner resolves to the team that wins the majority of games in the best-of-three series
  • Game-specific markets resolve based on the outcome of each individual game
  • Total games markets resolve to Over if 3+ games are played, Under if fewer than 3
  • Handicap markets resolve based on game differential (e.g., Bilibili Gaming must win by 2+ games)
  • In-game event markets resolve based on occurrences within each specified game
  • Cancellations, ties, or unresolved outcomes due to postponements beyond September 6, 2026 resolve as 50-50

Edge cases & clarifications:

  • Postponement Deadline: If the match is postponed and not rescheduled by September 6, 2026 at 11:59 PM ET, all markets resolve as 50-50 regardless of later play
  • Forfeit/Walkover: If a team forfeits or withdraws before a game starts, that game resolves as 50-50; if a game begins and a team forfeits mid-game, the result stands for that game
  • Remade Games: If a game is remade due to technical issues, resolution is based solely on the remade game
Timing: Resolution occurs within 2 hours of the event conclusion based on official sources, or immediately for cancellations/postponements beyond deadlineOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Bilibili Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for August 23, 2026 at 7:00 AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Bilibili Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the winner of the League of Legends match between Anyone's Legend and Bilibili Gaming scheduled for August 23, 2026, at 7:00 AM EDT. If Anyone's Legend wins, the 'Anyone's Legend' market resolves to Yes; if Bilibili Gaming wins, the 'Bilibili Gaming' market resolves to Yes. If the match is postponed and does not start within 48 hours of the original time, or if it is cancelled or forfeited before any play occurs, both markets resolve to the fair market price. If the match begins but is later forfeited, the result will be determined by the official outcome published by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks belong to their respective owners.

Predict

This market refers to the LoL match between Bilibili Gaming and Anyone's Legend in the LPL Group Ascend, initially scheduled for August 23, 2026 at 7:00 AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Bilibili Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between Bilibili Gaming and Anyone's Legend in the LPL Split 3 2026, initially scheduled for August 23, 2026 UTC. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Opinion

In the upcoming LPL best-of-series match scheduled for 2026-08-23 12:20 UTC: if Anyone's Legend wins the series, the market will resolve to "Anyone's Legend"; if Bilibili Gaming wins the series, the market will resolve to "Bilibili Gaming". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: official LPL broadcast and https://lolesports.com. Note: Opinion will resolve this market strictly based on the first final result officially published or announced by a designated resolution source. Any subsequent revision, correction, or reversal will not affect the resolution.

Frequently asked questions

The LPL Group Ascend market dashboard aggregates betting activity across platforms, showing real-time odds and volume for the match between Bilibili Gaming and Anyone's Legend. It tracks the total volume of $6,137,449 and recent 24-hour volume of $1,132,257, giving you a live snapshot of market sentiment and liquidity across multiple venues.

On Polymarket, this market reflects trader sentiment through dynamic pricing, often showing sharper or more volatile lines than traditional sportsbooks. While sportsbooks incorporate broader risk models and external data, prediction markets like this one price in real‑time based on community insight and liquidity of $6,137,449. The gap can widen when event specifics — such as player form or meta shifts — aren’t fully priced into sportsbook lines, letting traders exploit differences in how each market evaluates the LPL Group Ascend market.