TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Barcząca Esports vs DOCISK (BO3) - Rift Legends Regular Season
kalshi
polymarket

LoL: Barcząca Esports vs DOCISK (BO3) - Rift Legends Regular Season

Volume:
$128,945

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 7, 2026

Closed: Apr 7, 5:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$94,132
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$9,507
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$3,827
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

100%
Yes 100¢No 0¢
—
N/A
$373
N/A
N/A
$373
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$132
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$44
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$31
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Quadra Kill

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Slay a Dragon

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$14,090
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: BCE (-1.5) vs DOCISK (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$6,298
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$91
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$66
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$49
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$49
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$30
N/A
N/A
N/A
Settled
No
polymarket

Any Player Quadra Kill

0%
Yes 0¢No 100¢
—
N/A
$30
N/A
N/A
N/A
Settled
No
polymarket

Any Player Penta Kill

0%
Yes 0¢No 100¢
—
N/A
$28
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Slay Baron Nashor

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Inhibitors

0%
Yes 0¢No 100¢
—
N/A
$16
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a Best-of-3 League of Legends match between Barcząca Esports and DOCISK in the Rift Legends Regular Season, scheduled for April 7, 2026 at 11:00 AM EDT. Markets span series outcomes, individual game winners, objective-based conditions (dragons, barons, inhibitors), and rare in-game events (quadra/penta kills), with resolution sourced primarily from gol.gg.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All 23 markets across Kalshi and Polymarket share identical core logic: official gol.gg data with 2-hour credible-source fallback, 50-50 resolution for cancellations/delays beyond 7 days/forfeits before play, and game-completion requirements for objective and rare-event markets.Primary resolution logic: gol.gg/esports/home (official League of Legends esports statistics); credible video evidence and consensus reporting if gol.gg does not publish final results within 2 hours of event conclusion.

Core resolution logic:

  • Series and game winner markets resolve based on completed match results from gol.gg; if match is canceled, delayed beyond 7 days without completion, or ends in forfeit/disqualification/walkover before play begins, resolve 50-50.
  • Games won by forfeit, disqualification, walkover, or default during an ongoing series count toward series totals (Games Total O/U 2.5) and handicap calculations (Handicap -1.5/+1.5).
  • In-game objective markets (dragons, barons, inhibitors) require the specified game to be completed; if the game ends via surrender, resolution is based on whether the condition was met prior to stoppage.
  • Rare in-game events (quadra kills, penta kills) resolve No if the game is incomplete and the event did not occur before stoppage; a penta kill counts as a quadra kill for quadra kill markets.
  • Total kills markets (Odd/Even) count only champion kills, excluding executions to non-champion sources; if no kills are recorded or the game is not completed, resolve 50-50.
  • If a game is remade, resolution is based on the remade game only.
  • If Game 1, 2, or 3 is not played because the series result has already been determined (e.g., a team clinches before that game is needed), game-specific markets resolve 50-50.

Edge cases & clarifications:

  • Series Clinch Before Game Completion: If a team clinches the series before Game 1, 2, or 3 is played (e.g., winning 2-0 before Game 3 is scheduled), all markets for that unplayed game resolve 50-50.
  • Forfeit/Disqualification During Series: If the match begins but is not completed, and one team wins due to opponent forfeiture, disqualification, or walkover, the series outcome market resolves to the winning team; however, if the forfeit occurs before any game is played, the series resolves 50-50. Games won by forfeit during an ongoing series count toward totals and handicaps.
  • Game Surrender with Partial Objectives: If a game ends via surrender, objective markets (dragons, barons, inhibitors) resolve based on whether the condition was met prior to stoppage; if not met, resolve No. Rare events (quadra/penta kills) resolve No if they did not occur before stoppage.
  • Cancellation or Delay Beyond 7 Days: If the match is canceled (not played at all) or delayed beyond 7 days from the scheduled date (April 7, 2026 at 11:00 AM EDT) without a winner determined, all markets resolve 50-50.
  • Tie or Incomplete Series: If the match ends in a tie or is not completed for any reason other than a team winning via forfeit/disqualification/walkover, series outcome and handicap markets resolve 50-50.
Timing: Resolution occurs upon official publication of match results on gol.gg/esports/home or within 2 hours of event conclusion via credible reporting. Individual game markets resolve upon completion of that game. Series markets resolve upon determination of the series winner (first team to win 2 games in a BO3).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.