TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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LoL: Anyone's Legend vs Top Esports (BO3) - LPL Group Ascend
predict
kalshi
polymarket
limitless

LoL: Anyone's Legend vs Top Esports (BO3) - LPL Group Ascend

Volume:
$3,768,960

Game 2 Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 19, 2026

Closed: Aug 19, 11:55 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
45%
Yes 100¢No 0¢
0.1¢
N/A
$972,402
N/A
N/A
N/A
Settled
Yes
predict

Game 2 Winner

99%
44%
Yes 99¢No 1¢
—
$6,682
$59,060
N/A
N/A
N/A
Settled
No
kalshi

Top Esports

100%
Yes 100¢No 0¢
100¢
N/A
$260,798
N/A
N/A
$113,288
Settled
Yes
polymarket

O/U 2.5 Games

100%
52%
Yes 100¢No 0¢
0.1¢
N/A
$11,366
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

99%
50%
Yes 99¢No 1¢
—
$3,304
$5,413
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

100%
9%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 21.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 18.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

1%
58%
Yes 1¢No 99¢
—
$626
$206,137
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
57%
Yes 0¢No 100¢
—
N/A
$1,886,535
N/A
N/A
N/A
Settled
Yes
kalshi

Anyone's Legend

0%
58%
Yes 0¢No 100¢
100¢
N/A
$271,552
N/A
N/A
$148,333
Settled
No
limitless

Anyone's Legend vs Top Esports

0%
56%
Yes 0¢No 100¢
99.9¢
N/A
$3,298
N/A
N/A
N/A
Settled
No
predict

Game 1 Winner

1%
Yes 1¢No 99¢
—
$908
$25,899
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
53%
Yes 0¢No 100¢
—
N/A
$49,219
N/A
N/A
N/A
Settled
Yes
predict

Game Handicap: AL (-1.5) vs Top Esports (+1.5)

1%
30%
Yes 1¢No 99¢
—
$396
$1,244
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: AL (-1.5) vs Top Esports (+1.5)

0%
31%
Yes 0¢No 100¢
—
N/A
$14,177
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

0%
99%
Yes 0¢No 100¢
—
N/A
$1,226
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: TES (-1.5) vs Anyone's Legend (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$182
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$150
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 1?

0%
99%
Yes 0¢No 100¢
—
N/A
$94
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$87
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
92%
Yes 0¢No 100¢
—
N/A
$46
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 33.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 45

Intro

This market tracks the total number of games in the League of Legends match between Anyone's Legend and Top Esports in the LPL Group Ascend, determining whether the match will have more or less than 2.5 games. The aggregated consensus probability for the outcome "Games Total: O/U 2.5" stands at 99.0%, while the outcome "LoL: Anyone's Legend vs Top Esports (BO3) - LPL Group Ascend" has a probability of 1.0%. Data is aggregated from Predict, Kalshi, Polymarket, and Limitless, with resolution based on official results from https://gol.gg/esports/home. Watch for the match on August 19 to see if it concludes within the expected game range.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms use the same core resolution logic based on official match results from gol.gg with consistent handling of cancellations, incomplete matches, and name discrepancies.Primary resolution logic: https://gol.gg/esports/home, with video evidence as secondary source

Core resolution logic:

  • Match results resolve to the winning team unless canceled, incomplete, or unresolved after 7 days (50-50)
  • Game-specific markets resolve based on completed games; incomplete games resolve to 50-50
  • Minor name discrepancies are resolved based on the underlying real-world match
  • Video evidence is used if gol.gg does not publish results within 2 hours of conclusion

Edge cases & clarifications:

  • Cancellations: All markets resolve to 50-50 if the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner
  • Incomplete Matches: If a match begins but is not completed, markets resolve based on completed portions unless the entire match is forfeited
  • Name Discrepancies: Recognizable abbreviations, alternate spellings, sponsor tags, and regional identifiers are treated as the same team if clearly identifiable
Timing: Markets resolve within 2 hours after the event's conclusion based on official results from gol.gg or credible reportingOur PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Group Ascend, initially scheduled for August 19 at 4:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the winner of the LPL 2026 match between Top Esports and Anyone's Legend, scheduled for August 19, 2026, at 5:00 AM EDT. If Top Esports wins, the market for Top Esports resolves to Yes; if Anyone's Legend wins, the market for Anyone's Legend resolves to Yes. If the match is postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any play, the market resolves to the fair market price. If the match begins and is later forfeited, the market resolves according to the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.

Predict

This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Group Ascend, initially scheduled for August 19 at 4:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Split 3 2026, initially scheduled for August 19, 2026 UTC. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard for the LPL Group Ascend match-up market aggregates real-time data from multiple platforms, showing how traders price the contest between the two teams. It displays total volume of $3,768,960 and 24-hour volume of $3,707,062, letting you see where consensus lies and how sentiment shifts before the match concludes.

Key player injuries, coaching changes, or recent performance trends can shift sentiment in this market. Also, any last-minute roster updates or strategic announcements from the teams may cause rapid price swings. Keep an eye on pre-match analyst commentary and in-game momentum, as they often drive sharp movements on Polymarket and Predict before the final whistle.