TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 19, 11:55 AM EST
Polymarket
This market tracks the total number of games in the League of Legends match between Anyone's Legend and Top Esports in the LPL Group Ascend, determining whether the match will have more or less than 2.5 games. The aggregated consensus probability for the outcome "Games Total: O/U 2.5" stands at 99.0%, while the outcome "LoL: Anyone's Legend vs Top Esports (BO3) - LPL Group Ascend" has a probability of 1.0%. Data is aggregated from Predict, Kalshi, Polymarket, and Limitless, with resolution based on official results from https://gol.gg/esports/home. Watch for the match on August 19 to see if it concludes within the expected game range.
This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Group Ascend, initially scheduled for August 19 at 4:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the winner of the LPL 2026 match between Top Esports and Anyone's Legend, scheduled for August 19, 2026, at 5:00 AM EDT. If Top Esports wins, the market for Top Esports resolves to Yes; if Anyone's Legend wins, the market for Anyone's Legend resolves to Yes. If the match is postponed beyond 48 hours of its scheduled start time, cancelled before play begins, or forfeited prior to any play, the market resolves to the fair market price. If the match begins and is later forfeited, the market resolves according to the official result declared by the governing body or tournament organizer. Kalshi is not affiliated with the governing league, and all trademarks remain the property of their respective owners.
This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Group Ascend, initially scheduled for August 19 at 4:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Anyone's Legend and Top Esports in the LPL Split 3 2026, initially scheduled for August 19, 2026 UTC. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Key player injuries, coaching changes, or recent performance trends can shift sentiment in this market. Also, any last-minute roster updates or strategic announcements from the teams may cause rapid price swings. Keep an eye on pre-match analyst commentary and in-game momentum, as they often drive sharp movements on Polymarket and Predict before the final whistle.