TOTAL VOLUME:
$134b
24H VOL:
$103,397,351
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,410,176,180
399,592
Markets across
30,097
events
MATCHED EVENTS:
2,622
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 1, 8:25 AM EST
Polymarket
This market tracks whether Anyone's Legend will win the League of Legends match against ThunderTalk Gaming. The aggregated consensus probability for Anyone's Legend winning stands at 99.0%, with ThunderTalk Gaming at 1.0%, drawing data from Predict, Kalshi, and Polymarket, and resolves using official information from https://gol.gg/esports/home. The decisive match is scheduled for August 1, serving as the endpoint for betting and resolution.
This market refers to the LoL match between Anyone's Legend and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 1 at 3:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the outcome of the LPL 2026 match between ThunderTalk Gaming and Anyone's Legend scheduled for August 1, 2026, at 3:00 AM EDT. If ThunderTalk Gaming wins, the first market resolves to Yes; if Anyone's Legend wins, the second market resolves to Yes. If the match is postponed and not completed within 48 hours, or if it is cancelled or forfeited before play begins, both markets resolve to the fair market price. If the match begins and is later forfeited, resolution follows the official result from the governing body.
This market refers to the LoL match between Anyone's Legend and ThunderTalk Gaming in the LPL Group Ascend, initially scheduled for August 1 at 3:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against ThunderTalk Gaming. This market will resolve to "ThunderTalk Gaming" if ThunderTalk Gaming win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.