TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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LoL: Anyone's Legend vs Invictus Gaming (BO5) - LPL Playoffs
kalshi
polymarket

LoL: Anyone's Legend vs Invictus Gaming (BO5) - LPL Playoffs

Volume:
$4,191,081

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 4, 2026

Closed: Mar 3, 10:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$1,781,301
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$570,689
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
—
N/A
$477,106
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

100%
Yes 100¢No 0¢
—
N/A
$452,421
N/A
N/A
N/A
Settled
Yes
kalshi

Anyone's Legend

100%
Yes 100¢No 0¢
—
N/A
$31,999
N/A
N/A
$30,919
Settled
Yes
polymarket

Game Handicap: AL (-1.5) vs Invictus Gaming (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$15,383
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
—
N/A
$10,420
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,439
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$1,098
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 26.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$685
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 30.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$593
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 4?

100%
Yes 100¢No 0¢
—
N/A
$561
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$433
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 24.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$280
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$218
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$208
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 25.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$155
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 10.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$130
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$104
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 27.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$104
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 28.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$104
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$103
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 11.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$35
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 12.5 in Game 3?

100%
Yes 100¢No 0¢
—
N/A
$30
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$530,073
N/A
N/A
N/A
Settled
No
Total markets: 25 of 82

Description

This event group covers a League of Legends Best-of-5 playoff match between Anyone's Legend and Invictus Gaming scheduled for March 3, 2026 at 4:00 AM ET in the LPL Lower Bracket Quarterfinal. Markets span match outcome, individual game winners, first blood events, and kill totals across Games 1-4.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms use gol.gg as the authoritative source with identical 2-hour publication window and fallback to credible consensus reporting; edge cases (cancellation, delay >7 days, forfeit before play, incomplete games, remakes) are handled identically across all markets.Primary resolution logic: Official gol.gg esports database (https://gol.gg/esports/home); if final results not published within 2 hours of event conclusion, consensus of credible reporting and video evidence is permitted.

Core resolution logic:

  • Match outcome (Anyone's Legend vs Invictus Gaming) resolves to the team that wins the best-of-5 series or to 50-50 if cancelled, delayed >7 days without completion, or forfeited/disqualified before play begins.
  • Individual game winners resolve based on which team wins that specific game, or 50-50 if the game is not played or not completed.
  • First blood markets resolve to the team securing first kill in that game, or 50-50 if the game is not played, not completed, or first blood never occurs.
  • Kill total markets (O/U thresholds) resolve Over if actual kills meet or exceed the threshold, Under otherwise; or 50-50 if the game is not played or not completed.
  • Games Total (O/U 3.5 and O/U 4.5) count all games played including those won by forfeit/disqualification/walkover, provided the match is completed; resolve 50-50 if match is cancelled, delayed >7 days, or incomplete with one team winning by opponent forfeit.
  • Game Handicap markets (AL -1.5 and AL -2.5) count all games including forfeit/disqualification/walkover wins, provided match is completed; resolve 50-50 if match is cancelled, delayed >7 days, or incomplete with one team winning by opponent forfeit.
  • Remade games: resolution is based on the remade game's data; if first blood did not occur prior to remake, it resolves on the remade game.

Edge cases & clarifications:

  • Match Cancellation or Delay >7 Days: If the match is cancelled entirely or delayed beyond 7 days from the scheduled date (March 3, 2026) without a winner determined, all markets resolve to 50-50.
  • Forfeit/Disqualification/Walkover Before Play: If a team forfeits, is disqualified, or walks over before any play begins, the match-level market (Anyone's Legend vs Invictus Gaming BO5) resolves to 50-50. Game-level markets for games not played also resolve to 50-50.
  • Forfeit/Disqualification/Walkover During Series: If the match begins but is not completed and one team wins due to opponent forfeit/disqualification/walkover, the match outcome resolves to the winning team. Games Total and Handicap markets resolve to 50-50 in this scenario. Individual game markets resolve based on completed games only.
  • Game Not Completed: If a specific game begins but is not completed (technical issue, pause, etc.), game-level markets (winner, first blood, kill totals) for that game resolve to 50-50. If first blood occurred before stoppage, first blood markets resolve to the team that secured it.
  • Game Remake: If a game is remade, all resolution is based on the remade game's data. If first blood did not occur prior to the remake, first blood resolution is based on the remade game.
  • No First Blood in Completed Game: If a game is completed but first blood never occurs, the first blood market for that game resolves to 50-50.
  • Kill Total in Completed Game: If a game is completed, kill totals resolve based on actual kills; if kills never reach the threshold, it resolves Under; if kills equal or exceed threshold, it resolves Over.
Timing: Resolution occurs within 2 hours of the match's conclusion (or final game completion). If gol.gg does not publish results within 2 hours, credible consensus reporting and video evidence may be used. The scheduled match date is March 3, 2026 at 4:00 AM ET; any delay beyond 7 days from this date without a winner triggers 50-50 resolution for most markets.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.